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Indeed, and delusional younger me thought the game boy version came very close.That's Buster Busts Loose for the SNES, right?

Indeed, and delusional younger me thought the game boy version came very close.That's Buster Busts Loose for the SNES, right?

Oddly enough there is a pirate game called "Tiny Toon Adventures 6" which is a port of this very game (Babs' Big Break).Indeed, and delusional younger me thought the game boy version came very close.![]()


While I understand this was due to monochromatic limitations, it's kind of awkward to see nothing but black when Buster opens his mouth in that frame. You could just add one or two red pixels in there to act as his tongue.Another example of a slight alteration of #tinytoon adventures for #gameboy . Always felt like Plucky's eyebrow (which came from the intro) made it look like he resented Babs, which didn't match with Buster and Hamton's faces. I redid it in a way I hope remains respectful to the original artist.
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What certainly needs to be done is filling the bushes and trees with the correct colored tiles. It has always bothered me to see those empty.As of today, tech part of #tinytoon DX for #gameboycolor should be complete : special FX & ending are working, palette swap too, and unless I've missed something, I should concentrate on pixel art from now on. 1st level is totally done for that matter (maybe some more overlay, unless it shimmers.)


Poor Concord. It's truly a "nope nope" moment for him.One thing I wished had been improved with the #gameboycolor is the sprite limit. This makes this scene in #Tinytoon DX shimmer so much that I had to compromise : only Buster and Elmyra's wig are overlayed, otherwise things start to disappear. There's still some shimmering, but not as much in motion.


The way both Elmyra and Buster glitch out when they are on the screen (as well as Concord when he appears) hurts some. Too bad it's really not possible to do anything about it.As I wrote in the description, more overlay would have resulted in Buster being chased by a beheaded Elmyra!

Looking great, good skills. How much of your development time is "research" watching episodes?Redid the overlay routine, so I can rely on a database for each level, instead of piling up exceptions. Some shimmering is unavoidable, even with tile per tile method (sprites are 8x16 though). But I succeeded in using more than 1 color for "blank" background in the factory!
Below is the screenshot, where you can see the sky and the walls, which were both white on GB, are now of different colors. And I did the same for the next screen, with the factory door leading to the outside.
That was possible because it was a static scene, though, as I couldn't replace the tile as I originally intended to... blank tiles are the worst, since they're used several times by compression, leading to unexpected results.
Oh, and I'll leave you with the inspiration, in case you wondered why I chose these particular colors.
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Ha ha!Looking great, good skills. How much of your development time is "research" watching episodes?

Wow, Calamity Coyote looks super awesome there!Redid the overlay routine, so I can rely on a database for each level, instead of piling up exceptions. Some shimmering is unavoidable, even with tile per tile method (sprites are 8x16 though). But I succeeded in using more than 1 color for "blank" background in the factory!
Below is the screenshot, where you can see the sky and the walls, which were both white on GB, are now of different colors. And I did the same for the next screen, with the factory door leading to the outside.
That was possible because it was a static scene, though, as I couldn't replace the tile as I originally intended to... blank tiles are the worst, since they're used several times by compression, leading to unexpected results.
Oh, and I'll leave you with the inspiration, in case you wondered why I chose these particular colors.

It's being worked on, not ready yet.Download link please

#gameboycolor
Time to hit the city in #tinytoon adventures DX ! Please find below a little video of the game in motion.Can you spot the slight differences, compared to the original game?#gameboycolor
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Yes, I did add overlay to Little Beeper.Oh... so you actually followed my advice and made Little Beeper's shoes blue-purple like in the artwork. I'm pleasantly surprised, to be honest.
Anyway, I do like how the buildings in the background are illuminated. That didn't need overlay, I suppose?









