Hacking The new version emunand9?

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I used emunand9 once, but that's months ago.
what's the difference between rednand and gw emunand in the newest version?
which one is better?
I'm using a9lh( AuReinand + Cakes)
 
RedNAND usually saves space compared to the Gateway style. It dumps only what's needed, while the Gateway setup tends to include garbage data, wasting space. RedNAND is also the only option for people with those Pokémon 3DSes, as far as I understand.
 
RedNAND usually saves space compared to the Gateway style. It dumps only what's needed, while the Gateway setup tends to include garbage data, wasting space. RedNAND is also the only option for people with those Pokémon 3DSes, as far as I understand.
What is different in Pokémon 3DSes?
 
What is different in Pokémon 3DSes?

if I remember correctly, those 2DSes have an unusual NAND chip (1.8GB or something, same as some N3DSes). I think @d0k3 was getting some help from people with those consoles so that Decrypt9/EmuNAND9 support them, so maybe he can elaborate more, if he wishes.
 
RedNAND usually saves space compared to the Gateway style. It dumps only what's needed, while the Gateway setup tends to include garbage data, wasting space. RedNAND is also the only option for people with those Pokémon 3DSes, as far as I understand.

I've seen people mentioning a speed difference when booting (not by a lot), but that's just peoples imagination?
 
What is different in Pokémon 3DSes?
These 2DS consoles have a 1.2GB NAND chip, of which only ~940MB is used. If you really want to know why they don't work with a standard / GW type EmuNAND, read about it - there's a link with a good description of the difference between standard / GW type EmuNAND and RedNAND in the EmuNAND9 readme. Hint: It is because the NAND header is beyound the 1GB limit. Typical O3DS based consoles have their NAND chip sizes below 1GB, and thus their NAND headers below that limit.
 
These 2DS consoles have a 1.2GB NAND chip, of which only ~940MB is used. If you really want to know why they don't work with a standard / GW type EmuNAND, read about it - there's a link with a good description of the difference between standard / GW type EmuNAND and RedNAND in the EmuNAND9 readme. Hint: It is because the NAND header is beyound the 1GB limit. Typical O3DS based consoles have their NAND chip sizes below 1GB, and thus their NAND headers below that limit.

Thanks for the info, d0k3.
 
from what I can tell, RedNAND does not work with AuReiNAND when converted via EmuNAND9 as the conversion with EmuNAND9 causes AuReiNAND to not boot EmuNAND but it can boot once converted back to Gateway NAND.


EDIT: after further testing, it seems RedNAND can be booted via AuReiNAND after converting with EmuNAND9 but requires booting with B for second EmuNAND boot.

EDIT2: It seems entering System Settings on RedNAND (booted via B) causes it to back out into system NAND :/

EDIT3: I switched back to EmuNAND, RedNAND is not worth it if it will exit back to SysNAND all the time like having a non AL9H CFW with EmuNAND.
 
Last edited by driverdis,
from what I can tell, RedNAND does not work with AuReiNAND when converted via EmuNAND9 as the conversion with EmuNAND9 causes AuReiNAND to not boot EmuNAND but it can boot once converted back to Gateway NAND.


EDIT: after further testing, it seems RedNAND can be booted via AuReiNAND after converting with EmuNAND9 but requires booting with B for second EmuNAND boot.

EDIT2: It seems entering System Settings on RedNAND (booted via B) causes it to back out into system NAND :/

EDIT3: I switched back to EmuNAND, RedNAND is not worth it if it will exit back to SysNAND all the time like having a non AL9H CFW with EmuNAND.
I think I have an idea what happens here... @Aurora Wright, could you put the RedNAND detection (you do it via the header, right?) before the Gateway EmuNAND detection? It is more safe in that order.
 
Yup, that's possible too, for N3DS consoles. NAND sizes vary even in the same console type. There are no N3DS NANDS < 1GB though.

I wonder what that extra 500mb is doing in those Pokémon ones, considering it's the same system. Strange.
 
I wonder what that extra 500mb is doing in those Pokémon ones, considering it's the same system. Strange.
Nothing, that is. I guess Nintendo just got these bigger NAND chips cheaper for one reason or another.
 

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