What is different in Pokémon 3DSes?RedNAND usually saves space compared to the Gateway style. It dumps only what's needed, while the Gateway setup tends to include garbage data, wasting space. RedNAND is also the only option for people with those Pokémon 3DSes, as far as I understand.
What is different in Pokémon 3DSes?
RedNAND usually saves space compared to the Gateway style. It dumps only what's needed, while the Gateway setup tends to include garbage data, wasting space. RedNAND is also the only option for people with those Pokémon 3DSes, as far as I understand.
These 2DS consoles have a 1.2GB NAND chip, of which only ~940MB is used. If you really want to know why they don't work with a standard / GW type EmuNAND, read about it - there's a link with a good description of the difference between standard / GW type EmuNAND and RedNAND in the EmuNAND9 readme. Hint: It is because the NAND header is beyound the 1GB limit. Typical O3DS based consoles have their NAND chip sizes below 1GB, and thus their NAND headers below that limit.What is different in Pokémon 3DSes?
These 2DS consoles have a 1.2GB NAND chip, of which only ~940MB is used. If you really want to know why they don't work with a standard / GW type EmuNAND, read about it - there's a link with a good description of the difference between standard / GW type EmuNAND and RedNAND in the EmuNAND9 readme. Hint: It is because the NAND header is beyound the 1GB limit. Typical O3DS based consoles have their NAND chip sizes below 1GB, and thus their NAND headers below that limit.
Seconding this! (Fun fact: one of my 3DSes has a 1888MB NAND, emuNAND works perfectly on it.)Thanks for the info, d0k3.
Yeah, but that is is a N3DS, which has a larger NAND chip anyways.Seconding this! (Fun fact: one of my 3DSes has a 1888MB NAND, emuNAND works perfectly on it.)
I think I have an idea what happens here... @Aurora Wright, could you put the RedNAND detection (you do it via the header, right?) before the Gateway EmuNAND detection? It is more safe in that order.from what I can tell, RedNAND does not work with AuReiNAND when converted via EmuNAND9 as the conversion with EmuNAND9 causes AuReiNAND to not boot EmuNAND but it can boot once converted back to Gateway NAND.
EDIT: after further testing, it seems RedNAND can be booted via AuReiNAND after converting with EmuNAND9 but requires booting with B for second EmuNAND boot.
EDIT2: It seems entering System Settings on RedNAND (booted via B) causes it to back out into system NAND :/
EDIT3: I switched back to EmuNAND, RedNAND is not worth it if it will exit back to SysNAND all the time like having a non AL9H CFW with EmuNAND.
Yeah, but that is is a N3DS, which has a larger NAND chip anyways.
Yup, that's possible too, for N3DS consoles. NAND sizes vary even in the same console type. There are no N3DS NANDS < 1GB though.My non-Pokémon N3DS has a NAND just under 1.3gb
Yup, that's possible too, for N3DS consoles. NAND sizes vary even in the same console type. There are no N3DS NANDS < 1GB though.
Nothing, that is. I guess Nintendo just got these bigger NAND chips cheaper for one reason or another.I wonder what that extra 500mb is doing in those Pokémon ones, considering it's the same system. Strange.