Not all games. Unreal used actual mirrors for example. The 1998 game. There was no trickery behind. Though Unreal was also pretty tasking and the rendering required full processor use. Even though the actual "server" takes up very little.Older games achieved "working" mirrors by simply having a copy of the entire room on the other side, with the "mirror" itself being just an invisible barrier. What you saw in the "mirror" wasn't a reflection of the room you were in, but the other end of the actual room. A player character sprite was placed in the "mirror" half of the room, and it was following your movements.
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And I really hope that mirrors don't work that way in real life, portals into a copy of your room, with a meat puppet of yourself mimicking your moves
"Say my name, princess!"
I'm sure there's a mushroom for that.*gone soft*
Toadstool used to do the job just Peachy until this incident.I'm sure there's a mushroom for that.
Why are the pink white and green ones the smallest?
Why are the pink white and green ones the smallest?
Ah yes, the three genders
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sorry for been "that guy" but that has been several times on the thread
sorry for been "that guy" but that has been several times on the thread
@Xdqwerty use the Bazooka on "That Guy"