The Meme Box

K3Nv2

Village Idiot
Member
Joined
May 26, 2013
Messages
1,460
Trophies
3
Age
32
XP
5,096
Country
United States
Mightve been stolen anyway, anywho

1000006089.png
 

LeoTCK

Well-Known Member
Member
Joined
Jan 26, 2024
Messages
320
Trophies
0
XP
777
Country
Czech Republic
Older games achieved "working" mirrors by simply having a copy of the entire room on the other side, with the "mirror" itself being just an invisible barrier. What you saw in the "mirror" wasn't a reflection of the room you were in, but the other end of the actual room. A player character sprite was placed in the "mirror" half of the room, and it was following your movements.


View attachment 425054


And I really hope that mirrors don't work that way in real life, portals into a copy of your room, with a meat puppet of yourself mimicking your moves :unsure: :unsure: :unsure:
Not all games. Unreal used actual mirrors for example. The 1998 game. There was no trickery behind. Though Unreal was also pretty tasking and the rendering required full processor use. Even though the actual "server" takes up very little.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    Veho @ Veho: Wow, only $700?