Homebrew COMPLETED tetriswitch: a tetris clone for the switch

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Ryuzaki_MrL

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Overview:
First of all, I don't have a Nintendo Switch *yet*, but I couldn't wait to jump into the homebrew bandwagon. So here it is, tetriswitch.
The following is implemented:
- SRS rotation system
- Hold and next pieces
- Wall and floor kick
- Bag random generator
- Highscore saving
The following is *not* implemented, at least for now:
- T-Spin detection or any kind of trick reward


Why tetris?
I have a special feeling for this game. Tetris for the Gameboy was the first handheld game I've ever played, and even my old 3DS XL came with a Tetris gamecard! This game still gets me hooked.

Controls:
(<) / (>): move tetromino
Hold (Down): soft drop (fast drop)
(Up): hard drop (instant drop)
(A) / (B): rotate
(X): change grid color
(L) / (R): hold tetromino
(+): pause; start over (after game over)
(-): quit game (while paused)

But enough talk...
Have at you!

(^ that is the download link btw)

Latest version: 1.1.0 (Mar 14, 2018)
 
Last edited by Ryuzaki_MrL,
Doesn't work on real hardware. It only displays the attached screen.
 

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I have some suspicions on what may be happening, so I'm removing stuff one at a time (mostly related to graphics) and then rebuilding to see if that was the culprit.
 

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Here are a few suggestions:
-Make the line disappear faster. The current blinking effect takes too long and slows the game down
-Highscore saving
-The 4-long block is misalligned in the preview of the next blocks
 
Here are a few suggestions:
-Make the line disappear faster. The current blinking effect takes too long and slows the game down
-Highscore saving
-The 4-long block is misalligned in the preview of the next blocks

Is everything else at a resonable speed? On PC the line clear effect was fine. I'll tweak it for the Switch since we're dealing with software rendering here.

Also, @pwsincd, you may want to update the download link
 
Last edited by Ryuzaki_MrL,
Is everything else at a resonable speed? On PC the line clear effect was fine. I'll tweak it for the Switch since we're dealing with software rendering here.
The blocks fall slow at the beginning but that's normal I guess? And you can always press UP so it doesn't really matter.
 
Thanks to @Technicmaster0's help, I was able to find the issue. Tetriswitch now works on real hardware :)
still does not work the version that there is, please update it so we can test and help your improvement, thanks!

--------------------- MERGED ---------------------------

sorry, I correct, you just have to update it in appstore, it works correctly! I add the requests that Technicmaster0 comments and I suggest sound and music, so this is great! Great job, congratulations!
pVQFGcz.jpeg
 
New update released, addressing the suggestions above.
Audio is not yet implemented as I'm still figuring out how to properly test it without having a switch.
 
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