Hacking TempGBA: NDSGBA revival

Do GBA games make your nono parts happy?


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Have to say, the TempGBA-MOD release linked a page or two back's been performing much better than the official release.

A good few previously-broken games seem to be working flawlessly (Advance Wars, Super Monkey Ball Jr.), and I haven't had a single crash in two hours of Fire Emblem gameplay. Might be worth linking it in the first page- it's quite a significant compatibility improvement.

Did notice a small amount of graphical corruption in one single sprite in Final Fantasy Tactics Advance, mind- the "knocked down by judge" sprite the first time you see someone get a Red Card's a bit garbled. Haven't heard anything about that in earlier releases- it might be specific to this version. Haven't had any problems beyond that, though.
 
Last edited by sieroi,
Have to say, the TempGBA-MOD release linked a page or two back's been performing much better than the official release.

A good few previously-broken games seem to be working flawlessly (Advance Wars, Super Monkey Ball Jr.), and I haven't had a single crash in two hours of Fire Emblem gameplay. Might be worth linking it in the first page- it's quite a significant compatibility improvement.

Did notice a small amount of graphical corruption in one single sprite in Final Fantasy Tactics Advance, mind- the "knocked down by judge" sprite the first time you see someone get a Red Card's a bit garbled. Haven't heard anything about that in earlier releases- it might be specific to this version. Haven't had any problems beyond that, though.
Link plez
 
Link plez

This is what you're looking for (TempGBA-mod-dstwo-26750220.zip). Not too difficult to figure out how to download it.

You can't just install it over an existing TempGBA setup directly- it relies on a folder called "TEMPGBA-MOD" in the storage root, rather than "TEMPGBA". Themes/game configs/etc all transfer fine, though.

Hardly a magic bullet- you aren't going to see Yoshi's Island stopping skipping frames with it. But it does noticably improve compatibility with some problem titles.
 
I yust isntalled tempGBA with the merged v1.4 fix on my dsi xl but i seem to have a issue that the directional butten seem to hang during selection screens. For example whem i try to type a name inf zero maximum velocity it randomly skips a place ore freeze for short time.
I also have this issues in the pauze menu of tony hawk pro skater 3. Also its ready hard to pull of a hadouken and even harder to activate a super move in street fighter 3. I changed the frame skip to 0 and it seemed to helped a bit in street fighter
 
About the "keys being stuck" in GBATemp, i've been having a similar issue: Sometimes the emulator just doesn't detect a key press (or, like you said, extend a previous keypress). I've been having that issue no matter what setting I chose: CPU 3 or 5, Framerate being shown or not, skipping half the frames or showing all frames. I even downloaded the TempGBA-mod mentioned in the query and changed the memory save option from "automatic" to "on exit". The only thing that changes is that more cpu-intense settings make the occurrence be more common, but they still happen with every combination of settings.

I only recently bought my DSTwo (new version), it's running on a 3DS and with all the latest firmware and EOS. I have no frame of reference on old DSTWO carts or older versions of the GBATemp emu - just thought i'd add myself to the lsit of people that are having some issues with missing key input.
 
Last edited by Rain_1,
I installed TempGBA-MOD.
Do you know if there is a way to get by default the maximum CPU frequency ie 360 ? Because after each boot of DS, always setting it to this value is a bit boring.
 
I installed TempGBA-MOD.
Do you know if there is a way to get by default the maximum CPU frequency ie 360 ? Because after each boot of DS, always setting it to this value is a bit boring.
It should be automatic, surely? It's saved on a per-game basis.
 
Oh ok, it is per-game basis...
Well I am currently playing Sword of Mana, and I always need to manually set CPU frequency to 360, because else the game is too slow. Strange it is not set to 360 for this game...
 
I used TempGBA-mod for 3 or 4 sessions with game "Sword of Mana" (E).
The result is not good at all, because I used to get quickly fatal errors (Guru meditation error). Everything is up to date on my DSTwo, and putting again TempGBA official release, then the issues were no more seen with this game.
 
It seems that completing Golden Sun 1 then saving your quest after the credits makes TempGBA freeze on startup when you relaunch it, which makes this emulator completely non-functional.
 
Last edited by RegularMoron,
Sorry for this pseudo-bump, but I tried to transfer a 64KB sav from Visual Boy Advance, but TEMPGBA didn't recognize it. Instead, it made its own battery file that was 32KB. Any help?
 
Sorry for this pseudo-bump, but I tried to transfer a 64KB sav from Visual Boy Advance, but TEMPGBA didn't recognize it. Instead, it made its own battery file that was 32KB. Any help?
Try converting the save from VBA. There should be online converters lying around
 

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