Team Komka

Discussion in 'NDS - Emulation and Homebrew' started by Irock23, Aug 2, 2010.

Aug 2, 2010

Team Komka by Irock23 at 5:56 AM (2,708 Views / 0 Likes) 15 replies

  1. Irock23
    OP

    Newcomer Irock23 Advanced Member

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    I am apart of a new homebrew development team for the DS, specifically the flash cart called the SuperCard DSTWO. Our first project is to port the N64 emulator for the PSP, Daedalus, to the DS, but it will only be compatible with the DSTWO, possibly the iPlayer if they ever give out their SDK. If any of you have experience in coding with C++ language and want to help, please contact me. You can view some info and threads about us at http://forums.supercard.sc/ our site (well we kind of have 3) is at:

    http://teampossible.110mb.com (set up for http://www.teamkomka.co.cc/ but nameservers take a bit to update -.-)

    http://teamkomka.46.forumer.com/ (forum, I could have easily added one to the site mentioned above, but he insisted that he use forumer)

    http://dual64.webs.com/ (not sure if this is going to be one of our official sites, but there is some info on there)
     
  2. Cuelhu

    Member Cuelhu КУ!

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    you should port DSLinux, or dsx86. [​IMG]
     
  3. 8BitWalugi

    Member 8BitWalugi Taiyohhhhhh!

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    Wait, what? Daedalus was BARELY running on the PSP. If you can get Mario 64 running perfectly (The only game I found that ran perfectly on it), I will literally eat a hat.
     
  4. Irock23
    OP

    Newcomer Irock23 Advanced Member

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    Those are our possible next projects as soon as we get our first done, and don't worry about how it has low compatibility, we aren't just going to port it, we are going to improve on it.
     
  5. Sülf

    Newcomer Sülf Member

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    well the psp has a risc cpu, a risc co-cpu with max. 333 MHz and 32/64 MB ram
    it seems you know, that its possible to port deadalus to the supercardTWO, so you must know about the exact hardwarefeatures (architecture, ram, bus-speed and so on)

    would you mind to tell us? [​IMG]
     
  6. kinio_64

    Newcomer kinio_64 Member

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    This is possible but Nintendo will eat you alive!
     
  7. Zood!

    Newcomer Zood! Member

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    -_-
     
  8. kinio_64

    Newcomer kinio_64 Member

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    This sounds like emulating emulator on another system rather then porting it [​IMG] LOL
     
  9. joshbean39

    Newcomer joshbean39 Advanced Member

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    the first project is a n64 emulater but x86 will be good to port over beacuse one of the leder wants to try win 95
     
  10. Zood!

    Newcomer Zood! Member

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    Sounds cool, but why not port Windows 7?
     
  11. Juanmatron

    Member Juanmatron Slater Color

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  12. Zood!

    Newcomer Zood! Member

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    And yet they get the def kit... [​IMG]
     
  13. Vladimir

    Newcomer Vladimir Advanced Member

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    This shows how easy is to get the SDK.
     
  14. Innkeeper

    Newcomer Innkeeper Newbie

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    ROFL!
     
  15. Berthenk

    Member Berthenk Epitome of Awesomeness

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    Meh, I can see why they'd give them a DEV kit. It'd be great to see if N64 emulation is possible with the DSTWO, even if it doesn't work.
    Then again, I don't think those "coders" (the one that initiated the project) are that good. We'll find out! [​IMG]
     
  16. wordempire

    Newcomer wordempire Newbie

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    Isn't like the BIGGEST difference between n64 and DS hardware the lack of floating point hardware? Just thought i'd say it xD. Most N64 games prolly rely heavily on floating point numbers, and as a beginning homebrewer, I can say that floating point stuff is just not the DS' cup of tea.

    If it were possible to somehow get this floating point hardware available on the DS (don't shoot me for being unrealistic), the DS should be able to run n64 games, if you just look at the hardware. The catch? The n64 games themselves would have to be ported directly to DS-code, because to emulate a platform you need around ~3 times the computer resources.

    Good luck @ OP [​IMG]
     

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