Homebrew Team Komka

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Irock23

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I am apart of a new homebrew development team for the DS, specifically the flash cart called the SuperCard DSTWO. Our first project is to port the N64 emulator for the PSP, Daedalus, to the DS, but it will only be compatible with the DSTWO, possibly the iPlayer if they ever give out their SDK. If any of you have experience in coding with C++ language and want to help, please contact me. You can view some info and threads about us at http://forums.supercard.sc/ our site (well we kind of have 3) is at:

http://teampossible.110mb.com (set up for http://www.teamkomka.co.cc/ but nameservers take a bit to update -.-)

http://teamkomka.46.forumer.com/ (forum, I could have easily added one to the site mentioned above, but he insisted that he use forumer)

http://dual64.webs.com/ (not sure if this is going to be one of our official sites, but there is some info on there)
 
you should port DSLinux, or dsx86.
smile.gif
 
Wait, what? Daedalus was BARELY running on the PSP. If you can get Mario 64 running perfectly (The only game I found that ran perfectly on it), I will literally eat a hat.
 
Cuelhu said:
you should port DSLinux, or dsx86.
smile.gif


Those are our possible next projects as soon as we get our first done, and don't worry about how it has low compatibility, we aren't just going to port it, we are going to improve on it.
 
well the psp has a risc cpu, a risc co-cpu with max. 333 MHz and 32/64 MB ram
it seems you know, that its possible to port deadalus to the supercardTWO, so you must know about the exact hardwarefeatures (architecture, ram, bus-speed and so on)

would you mind to tell us?
wink.gif
 
Irock23 said:
I am apart of a new homebrew development team for the DS [...]

Well, if you're apart from the team, you should try to get together again!

This is from the Admin of their forum (LeaderPaws):
QUOTEok
but im starting to think its near impossible for beginners like us to port an emu that uses the psps gpu and cpu
if we could make the ds's arm prosessors into a "GPU" then we could potentually do this
but i dont have the know how myself to do it on my own.
im still waiting for the sdk
and im just not sure where to start
if anyone else has some ideas then plz do say them
edit: i fixed the pm problem

-_-
 
Normmatt said:
Shut the fuck up you n00bs, DSTWO has a MIPS cpu but its no where never powerful enough on its own to do the 3d in software so n64 emulation wont ever work at anywhere above 1-2fps and the idiots who started that project are 12 year olds with no idea what the fuck they are talking about.
 
Juanmatron said:
Normmatt said:
Shut the fuck up you n00bs, DSTWO has a MIPS cpu but its no where never powerful enough on its own to do the 3d in software so n64 emulation wont ever work at anywhere above 1-2fps and the idiots who started that project are 12 year olds with no idea what the fuck they are talking about.
And yet they get the def kit...
blink.gif
 
Normmatt said:
Shut the fuck up you n00bs, DSTWO has a MIPS cpu but its no where never powerful enough on its own to do the 3d in software so n64 emulation wont ever work at anywhere above 1-2fps and the idiots who started that project are 12 year olds with no idea what the fuck they are talking about.

ROFL!
 
Zood! said:
Juanmatron said:
Normmatt said:
Shut the fuck up you n00bs, DSTWO has a MIPS cpu but its no where never powerful enough on its own to do the 3d in software so n64 emulation wont ever work at anywhere above 1-2fps and the idiots who started that project are 12 year olds with no idea what the fuck they are talking about.
And yet they get the def kit...
blink.gif
Meh, I can see why they'd give them a DEV kit. It'd be great to see if N64 emulation is possible with the DSTWO, even if it doesn't work.
Then again, I don't think those "coders" (the one that initiated the project) are that good. We'll find out!
smile.gif
 
Isn't like the BIGGEST difference between n64 and DS hardware the lack of floating point hardware? Just thought i'd say it xD. Most N64 games prolly rely heavily on floating point numbers, and as a beginning homebrewer, I can say that floating point stuff is just not the DS' cup of tea.

If it were possible to somehow get this floating point hardware available on the DS (don't shoot me for being unrealistic), the DS should be able to run n64 games, if you just look at the hardware. The catch? The n64 games themselves would have to be ported directly to DS-code, because to emulate a platform you need around ~3 times the computer resources.

Good luck @ OP
smile.gif
 

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