If you want to read the actual game cartridge, it's easy.
The GBA cartridge is memory-mapped to 0x08000000 when in NDS mode. You can read directly from it. For example, here's a code to read the gamecode, so you can know which game is inserted. (I haven't tested it but it should work)
This code reads 4 bytes from address 0x080000AC, which is offset 0xAC in the cartridge, which according to GBATEK, has the gamecode.
If you want to read the saved game, I dunno if it's possible. I think I read somewhere it wasn't because the DS clock speed was too fast to talk to the EEPROM or whatever.
Yeah, but Pokemon DS Can read the GBA Pokemon game so you *can* read the save-game.
Also Dirbaio, wouldn't you have to give the ARM9 rights to the card bus?
Because you need to do that when reading a DS games eeprom, but then your trying to read something different...
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