Hello,
maybe someone can help me out to find where and how to calculate the crc for the save of tales of the abyss,
i have converted the .3ds to card 2 format and used savedatafiller to extract the data, i have already found some values inside but as soon as i modify something it result as a corrupted save. inside there are 3 save TOA_000 (slot 1 save) and the only difference is the time elapsed, TOA_001 is the second save slot not modified
0x0 0xf all the same for all the save
0x10 0x11 CRC for the load preview
0x12 0x13 alays the same
0x14 0x15 016 0x17 CRC for the real data, i think it's what we need to modify value
0x20 0x23 all the same for all the save
0x24 save slot (0 / 1 / 2 / 3)
0x2c 0x2d gald (money) in the load preview (reverse)
0x30 0x31 time elapsed (?)
0x38 encounters
0x3c hits
from 0x4c you can easily read Baticul,port Luke Tear Guy Anise Jade
0x217 end of load preview data (?)
0x218 start of real data
0x51c 0x51d gald (real money in game, reverse)
I hope someone can help,
thanks all
maybe someone can help me out to find where and how to calculate the crc for the save of tales of the abyss,
i have converted the .3ds to card 2 format and used savedatafiller to extract the data, i have already found some values inside but as soon as i modify something it result as a corrupted save. inside there are 3 save TOA_000 (slot 1 save) and the only difference is the time elapsed, TOA_001 is the second save slot not modified
0x0 0xf all the same for all the save
0x10 0x11 CRC for the load preview
0x12 0x13 alays the same
0x14 0x15 016 0x17 CRC for the real data, i think it's what we need to modify value
0x20 0x23 all the same for all the save
0x24 save slot (0 / 1 / 2 / 3)
0x2c 0x2d gald (money) in the load preview (reverse)
0x30 0x31 time elapsed (?)
0x38 encounters
0x3c hits
from 0x4c you can easily read Baticul,port Luke Tear Guy Anise Jade
0x217 end of load preview data (?)
0x218 start of real data
0x51c 0x51d gald (real money in game, reverse)
I hope someone can help,
thanks all
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Last edited by kiokoman,