Take-Two has dismissed its lawsuit against GTA modders
Prior to the launch of Grand Theft Auto: The Trilogy - The Definitive Edition, a group of 14 modders and developers released fan projects that sought to be the definitive modern way to play Grand Theft Auto 3 and Grand Theft Auto: Vice City. Titled re3 and reVC respectively, the releases both featured reverse-engineered code, and were huge hits within the homebrew community, with developers even porting the games to the Nintendo Switch and PlayStation Vita. GTA series publisher Take-Two however, who was currently working on their own official remaster of 3, Vice City, and San Andreas, decided to issue a takedown to the re3 and reVC GitHub pages.
From there, the modders fought back against the takedown, telling GitHub that Take-Two was mistaken in its claims. This lead to Take-Two taking legal action, and suing the 14 individuals involved with the project--four named defendants and ten unknown "John Does". After months of ongoing dispute in court, and a report of a possible settlement being agreed upon, both sides have suddenly decided to dismiss the lawsuit.
In accordance with Federal Rule of Civil Procedure 41(a)(1)(A)(ii), by and between the undersigned counsel for the Plaintiff, Take Two Interactive Software, Inc., and counsel for Defendants Angelo Papenhoff, Theo Morra, Eray Orçunus, and Adrian Graber (“Named Defendants”), that all claims asserted in the above-referenced action against the Named Defendants are dismissed with prejudice, pursuant to Fed. R. Civ. P. 41(a)(1)(A)(ii), with each party to bear its own costs, expenses and attorneys’ fees. The remaining Defendants are not dismissed by this Stipulation.
Interestingly, it is noted in the legal document that the dismissal of Take-Two's claim against the modders only applies to the named defendants. While those four are safe from further legal troubles regarding the case, the other ten individuals could face action should Take-Two decide to file again.
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