Only because you can enter RCM, doesn't mean that it's not patched. You can try inject a payload. If your console reboots or the screen stays black, it's patched.
Yes, it's hackable.
Thank you, are the jigs looking good ?
Only because you can enter RCM, doesn't mean that it's not patched. You can try inject a payload. If your console reboots or the screen stays black, it's patched.
Yes, it's hackable.
yepAre they in /backup/(emmc serial number)/restore?
The very first time you start mario rabbids kingdom battle, it will ask for a subtitle language. After that there is a "Language" option in the main menu. Is the only Language available English or can you use that to change the subtitle language?
So it looks like the extra languages are available as a generic update to the game. So just obtain/download the ribbidsKingdomBattleUpdate.nsp from somewhere and install it with Goldleaf v0.5. Just update the game normally basically.it only gives me the english one. i read on the ubisoft site that dutch subtitle is not on the cartridge but available as a download option.
so how can i download it if i don't want to go online with cfw.
If i would update an original cartridge it would force me to update to the latest one what I do not intend to do.
So what can I do.
I know this is maybe a silly question... but I've seen a lot of people on this forum talking about updating my switches firmware WITHOUT burning my fuses... but as far as I know a switch automatically burns a fuse every time it is updated?
Try using Adubbz Tinfoil to install the .NSP files. Goldleaf has known to be a bit buggy.I've been having trouble getting new game installs to work recently. It started after I installed an update for Skyrim, after that some games I had installed stopped loading and just said try to load again from the home menu. Deleting the tickets in goldleaf solves this, but any new installs don't load if I install them to sd card. It just asks me to set up my internet settings and refuses to load, but they work fine if installed to the system memory. Any ideas whats wrong?
Just use CEMU. Decent Gamecube emulation may take years if ever.Hi I really want to play the wind waker, having looked into it emulation seems pretty poor but i came across Lakka. Has anyone had any experience of it. Is it any good?
Might be a good idea to restore your NAND backup before the transfer as I get the feeling you don't want to transfer traces of CFW to the target console.Hello! I had a quick question related to CFW and transfering to a new system. In the future i plan to make backups of my games before transfering everything to a new switch system running OFW. However would i need to restore my nand before transferring or is it fine to transfer to a new system while running CFW?
Well, public EmuNAND is out for AtmosphereOK, I've done it. Is it safe to go online now, or should I wait for public emuNAND/get SXOS Pro?
Why did you switch from ReiNX to Kosmos? Just switch back to ReiNX as it can do everything Kosmos can do but with less steps and files.Noob over 9000
I'm at 6.1.0 and have switched from a previous ReiNXto te current 12.2 Kosmos but now I cannot launch games. I'm able to go into the home bru menu by holding R but the games do not launch. I just get the messege: Could not start the software. - Please try again from the HOME menu.
What damn key must I press to get the game to start? Feeling dumb.
Enviado de meu SM-T585 usando o Tapatalk
Every time the console is turned on, the bootloader checks the number of burnt fuses with the current firmware. If they match, the console boots. If the number of fuses is lower than the firmware, then it burns fuses until they match the firmware. If the number of fuses is higher than the firmware, the console will refuse to boot and the screen will stay black (imagine a soft brick which you can exit by performing a manual shutdown AKA holding power for 12 seconds). A list of fuses and their respective firmware versions can be found here. Typically a new fuse is burnt upon every major firmware update. Minor updates, such as ones that are in increments of a decimal point, do not typically burn fuses but there are always exceptions to the rule.I know this is maybe a silly question... but I've seen a lot of people on this forum talking about updating my switches firmware WITHOUT burning my fuses... but as far as I know a switch automatically burns a fuse every time it is updated?
I've been getting by on my switch just playing older switch games on my older firmware, but well I just watched the nintendo direct and I'm pretty hype for the releases coming later this summer/fall and I assume a lot of these new game carts will come with firmware updates on the cart?
So what does updating a firmware without burning a fuse mean? is this a feature CFW's have? some sort of trick involving a paperclip or holding down random buttons? getting the update from some non-official source? does it require a game cart with the firmware you want?
Hello, a few questions.
1 - I'm a SX OS user, i've used choiNX to update my emuNAND from 6.2 to 8.0. I've choose exFAT and autoRCM. To my surprise when choi asked to reboot it send me to my OFW (currently 6.2), so did I burn my fuses? is it that bad? my backup nand is 6.2. What can I/need to do about it?
2 - Albeit I've messed up something, I can still boot my emuNAND and it's on fw 8.0 now. Everything works fine but a few nsp (not all of them) got corrupted. I'll reinstall them but, does this afect my saves? i really hope it doesn't.
It was on OFW, I've checked the system information to check the currently firmware and it said I was on 6.2. So right now i have ofw on 6.2 and emuNAND on 8.0.
- Are you sure it was OFW? OFW and CFW look identical and the latest SX OS has reboot_to_payload so its possible you rebooted into CFW. Either way, you can check your current fuse count with Hekate -> Console Info -> Print Fuses. If you did burn fuses, your NAND backup is still good. You will just need to enable AutoRCM after the restore so you can send a payload/bootloader that bypasses the fuse check AKA any payload that boots CFW/OFW
- Saves are stored on the NAND not on the SD card
Hi guys me again, formatted the memory card to fat32 no issues.
I have now just injected hekate, done a full nand back up. However after this had finished I think the connection between my switch and PC was lost.
So I tried to boot back into RCM with the dongle and vol+ whilst plugging in the cable, but the switch just boots normally everytime.
So do I try to boot into hekate with the vol- and usb cable plugging in?
Im a bit stuck. Any help would be great.
Thanks.
8 fuses corresponds to a firmware of 6.2 which means you did not burn fuses when updated. You can check this page for a full list of firmware versions and their respective fuse counts.It was on OFW, I've checked the system information to check the currently firmware and it said I was on 6.2. So right now i have ofw on 6.2 and emuNAND on 8.0.
On henkate it says "burnt fuses: 8/64"
What do you recommend i do next? My only concern is if I need to wipe out or change my SD card what would happen.
It was weird because it didn't corrupt ALL of my games only a few of them. Considering that, it would be wise from my part to install autoRCM?8 fuses corresponds to a firmware of 6.2 which means you did not burn fuses when updated. You can check this page for a full list of firmware versions and their respective fuse counts.
I'm not sure why all of your games became corrupted after updating your firmware but if your SD card is exFAT, its possible your SD card became corrupted after the installation which will mean you will have to reinstall all of your games. It would also be a good time to format your SD card to FAT32 as it will not corrupt.
Corruption doesn't always affect the entire SD card. Even if its only one game, corruption is a likely cause. And AutoRCM has nothing to do with your problem. If you remove it now, you will burn fuses.It was weird because it didn't corrupt ALL of my games only a few of them. Considering that, it would be wise from my part to install autoRCM?
If autoRCM is off, you need a jig.