So ive been reading into so many different things while im waiting on my rcm jig to come...
Was looking at using Atmosphere and i have my sd card set up according to the guide. The first thing thats confusing me is where to put the patchs that allow you to use backup managers etc?
I know its in a folder in the sd card but which im not sure of.
Also what is the advantage of using kosmos? Is there one?
The more i look into it all the more things get confusing ha. Will i need to be in front of a pc to do the setup each time i use the switch? Or would that only be when its been shut down? I plan on it mostly sitting in the dock on sleep mode.
Also do i need to dump keys at the end to be able to load backups on the switch? Again i seen something along these lines mentioned so ya more confusion on my end haha.
Anyway sorry about all the questions!
For vanilla/raw/stock (or however you want to refer untouched) Atmosphere, they go in the kip_patches folder.
Kosmos is a package that includes Atmosphere but uses a different bootloader than the one that comes with Atmosphere; Atmosphere is designed to be used with Fusee but Kosmos bundles it with Hekate. This doesn't affect the functionality of the CFW but Hekate is better than Fusee since it has more tools and can load other CFW unlike Fusee. Not to mention that Kosmos comes with all of the stuff you would normally have to add manually to Atmosphere such as patches, the homebrew menu, and some useful homebrew applications.
The exploit is temporary as most exploits on newer consoles are. Whenever the console is restarted or turned off, the exploit is lost and needs to be re-initiated. Sleep mode doesn't count as the console being off.
There are 2 categories of keys: console-specific and public. The only console-specific keys are the biskeys which are only used for decrypting the NAND via hackdiskmount. The public keys are, as the name implies, shared across all consoles but cannot be shared for legal reasons. Instead various tools are used to dump them from an individual's console so people can obtain them legally and not have to look them up on the Internet. The public keys serve a wide variety of functions from converting between .XCI and .NSP format, unpacking .XCI and .NSP files, and dumping games in .NSP format.
not sure if this is a noob question, kind of sound like one to me...
What happens when we are running CFW (ReiNX), have autoRCM enabled, and hold down the power button long enough to shutdown the switch? Maybe 10 seconds or so. I can tell its not in RCM mode because TegraRCM shows "No RCM."
I'm wondering what will happen when I turn the switch back on. Will it be in RCM mode or do I need to get my jig out? Normally I'd try and see what happens but I dont want my fuses burned if my switch doesnt start in RCM mode.
I've documented all of the interactions with AutoRCM and powering off the Switch in this
thread. Also you can't burn fuses with AutoRCM unless you perform a system update either online or via a cartridge.