Swing Ball Wii - v0.9

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luke_c

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A platform swinging game designed for the Nintendomax Wii Dev Competition 2010.[/p]

Changelog said:
I just updated it and made a bunch of improvement. Now its actually more of a game then just a tech demo.

There is a goal now. There is an onscreen timer that counts down from 30 and if it reaches zero you lose. There are things you can pick up to gain extra time. Your score is equal to how many seconds yo have left when you reach the end of a level. Your high score for each level (there are six at the moment) is automatically saved and gets displayed at the level selection screen.

I fixed problems relating to jumping well standing next to something (before standing next to a block would occasionally cause you to either not jump or jump too high). I added the ability to jump well you have a rope out just like you can when you don't. I generally just tweaked and perfected a bunch of things relating to your movement and collision detection.

The sprites are still simple and similar to the previous ones but I think they look slightly better now. I also added a blue trailing effect behind your character that blurs and fades nicely.

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The physics for this are absolutely terrible, your ball carries zero momentum in the air.
Not at all fun to play, I was expecting something that had good physics like Hook Champ...

Edit: stupid me, you're supposed to play with the nunchuk, but there's nothing ingame that tells you that.
Physics are still awful though, no momentum.
 
RupeeClock said:
The physics for this are absolutely terrible, your ball carries zero momentum in the air.

I hate game programming for just that reason. Even like...Pong requires a rudimentary physics engine, and they're not fun to make.
 
Ooh, is it that time of year again?
Hopefully some good 'brew will be released.
 

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