Hacking Supercard DStwo plug-ins

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theres an exsisting MSXDS plugin in the VatoPack.


edit: err. mkay, boobeee. its a bit odd youve edited yer post with an entirely new request, so now it looks like i posted nonsense=/
oh, and yer welcome for pointing you at a msx plugin for your original request=|
 
since no one jumped at the opportunity, i built an Etch plug-in for ya, Boobeee.
its in the apps folder of the Megapack...so now im at a nice even 120 plugs =)
EtchPreview.jpg
 
boobeee said:
how about Etch Etch is a paint app

http://filetrip.net/f12708-Etch-3137.html
VatoLoco said:
since no one jumped at the opportunity, i built an Etch plug-in for ya, Boobeee.
its in the apps folder of the Megapack
EtchPreview.jpg
Except there's a small problem... there's 2 Etch.ini files now for the DSTwoplug folder - so one's gonna get overwritten by the other

so.... what needs doing (I hope) is you need to install 'Etch.ini' & 'Etch.nds' into the dstwoplug folder
> THEN just install the 'Etch.bmp' file from Vatoloco pack
> THEN you need to open & edit 'etch.ini' and add these lines to it before saving it again
CODE
[plug setting]
icon=fat1:/_dstwoplug/Etch.bmp
name=Etch
And hopefully the program should now run...

....except I can't seem to get it to work (& I HAVE checked I have a /pics/ and /fonts/ folder on my root) - All I get is black screens

It does say something about using a NITROFS compatible card or 'Homebrew Menu' to launch it
I've got no idea what is meant by 'NITROFS' & the only 'Homebrew menu' I can find for DS is a SDK

EDIT: I've even tried DLDI-ing it - still no luck
 
VatoLoco said:
did one for ya. heres a
NDSSFC alternate icon
Sfc.jpg
SFC-NB.jpg


alidsl, this one is for the community pack=)
i dont feel like messing about with updating the LocoPack for the moment heh

cannonfoddr, i added it to the wiki, too. i didnt put it in alpha order, i put it w/the rest of the snes emulators. feel free to move it or whatnot =)
cool icon thank you!
 
CannonFoddr said:
boobeee said:
how about Etch Etch is a paint app

http://filetrip.net/f12708-Etch-3137.html
VatoLoco said:
since no one jumped at the opportunity, i built an Etch plug-in for ya, Boobeee.
its in the apps folder of the Megapack
EtchPreview.jpg
Except there's a small problem... there's 2 Etch.ini files now for the DSTwoplug folder - so one's gonna get overwritten by the other

so.... what needs doing (I hope) is you need to install 'Etch.ini' & 'Etch.nds' into the dstwoplug folder
> THEN just install the 'Etch.bmp' file from Vatoloco pack
> THEN you need to open & edit 'etch.ini' and add these lines to it before saving it again
CODE
[plug setting]
icon=fat1:/_dstwoplug/Etch.bmp
name=Etch
And hopefully the program should now run...

....except I can't seem to get it to work (& I HAVE checked I have a /pics/ and /fonts/ folder on my root) - All I get is black screens

It does say something about using a NITROFS compatible card or 'Homebrew Menu' to launch it
I've got no idea what is meant by 'NITROFS' & the only 'Homebrew menu' I can find for DS is a SDK

EDIT: I've even tried DLDI-ing it - still no luck
download this: http://sourceforge.net/projects/devkitpro/files/hbmenu/ and use the .nds file to launch the homebrew. So you'll need homebrew menu instead of this as a plugin.
 
riverchen said:
download this: http://sourceforge.net/projects/devkitpro/files/hbmenu/ and use the .nds file to launch the homebrew. So you'll need homebrew menu instead of this as a plugin.
So let's get this right -

You need to download a >40Mb developer kit - to obtain a single nds file to allow you to run Etch.nds ????
Meaning you cannot run Etch as a plugin at all !!!!

BTW - WHERE in all those bz2 packs IS this mysterious nds ???
 
Well, i guess ill remove it from the pack =/, cuz the only way ive been able to get it to launch is by using the HB launcher riverchen linked to.
maybe there can be a workaround, like we used to need for the DSorganize plugin.

edit: Cannon, scroll down ever so slightly, the hbmenu-0.1.1.zip DL is there =)


edit 2: did a lil research, and it seams that DSTwo has trouble with any HB that uses nitrofs.

however, i was reading bassacegolds blog:
QUOTE said:
As mentioned in my previous post, I have acquired the Supercard DS Two SDK...I have also started porting Etch to the DS Two to help debug my library and to add features that I may have missed…

so, weve got something to look forward to.
i played around with it (through hb launcher), and its a nice app. i may even try to make an icon on it, it says it can save images as 16bit bmps =)
 
Umm, did anyone make a GBA_Exploader plugin yet? I made one as I didn't see one on the 1st page.

Not the most useful tool for the DSTwo, I know, but I wanted it. I can upload the plugin if anyone will find it useful. I had to use the plugin linker app to do it too as GBA_Exploader has it's own .ini file.

I did the whole thing properly and made an icon too in a similar style to the DSTwo's icons.

But yeah, if it'll get used, I'll happily upload it.

EDIT: Uploaded... GBA_Exploader DSTWO Plugin. The archive contains an .nds file but it isn't actually GB_Exploader. It's a link file created by using Stormwave's plugin linker. GBA_Exploader needs to be downloaded seperately and put on the SD card at the root, along with it's own .ini file.

This, I suppose, is a utility. I have tested it on my DSLite and it works. I used GBA_Exploader 0.58b too but I don't suppose that'll matter as long as the file name of GBA_Exploader remains 'GBA_Exploader.nds' and is in the root of the SD..

I hope someone will use it, screenshot of the icon I made...
GBA_Exploadr.png


EDIT2: Hmm, something seems to have gone awry during image convertion. On the DS, the icon shows up with a green outline around the GBA icon, but on a blue BG. For some reason, the blue BG hasn't appeared. It's only minor but it is noticeable.

EDIT 3: Just noticed this on the 1st page of this thread. Thanks for that, I''ve done a couple more plugins too which I'll upload in a while.
 
@ vatoloco: Thanks for that - how did I miss that link further down I don't know

@ pyrospark: Sorry to say that if the developer of the DS pokesavds program hasn't updated the program to work on Black/White then the plugin will not magically fix it to work....
 
i have a couple of questions, please don't call me a nooobb or something i think they are valid...

1: when i install colors it will load and work from the plugin menu but the image/icon for it does not appear. I can confirm that the ini. and image files are correctly configured cause its downloaded from this post but the icon still wont appear. wtf

2: why does the touch screen not work on dso on the dsixl? and is there a fix for this? it happens through the plugin menu and normal one.

thank you.
smile.gif
 
@ R4Liam: which 'colors' plugin did you download from first post ???

I've had a (quick) look at them & the download of 'SCDS2 Colors! Plugin Alt 2 1.1' (the zip file is called '12117-Colors_alt. 2.zip') is wrong....

The ini file is looking for 'colors.bmp' but the graphic is called 'colors2.bmp'.
If this is the one you downloaded - try renaming 'colors2.bmp' to 'colors.bmp'
 
2 more plugins for y'all...

One app and one game, I didn't see either on the front page and I use these, so I made plugins for them myself.

1st...

Pocket%20Physics.png

Pocket Physics. Just an .ini and .bmp. Works on my DSLite and is an app.
Download Pocket Physics DSTwo Plugin.

2nd...

QuakeDS.png

QuakeDS. Quake, for the DS. Again, just an .ini and a .bmp so no .nds files and none of the .pak files required to run the game either. Read the 'ReadME.txt' file included in this one for more installation instructions should you need them. This works fine on my DSLite and in case anyone needs telling, this one is a game.
laugh.gif

Download QuakeDS DSTwo Plugin.

yaynds.gif
 
VatoLoco said:
@ SixtySixHundred, nice plugs=)
i guess youve never checked my plugin pack (at the OP or my sig) out, ive got pocket physics and quake1 and 2 in there.
anyways, good jobby job, and the more plugin options the merrier =)

I'd not checked your plugin pack but have now. Those spoiler tags always elude me! Anyway, good stuff. If I'd just looked yesterday. Oh well, I don't think there can be too many good plugins but I will look better before I duplicate any more.

Noticed that our 'Quake' icons look almost identical so I will edit and re-upload mine. Our 'Pocket Physics' icons are sufficiently different though, so I'll leave that one. Thanks for letting me know.

EDIT: I edited my Quake icon so now it looks different. The download link hasn't changed so it's like the old one never existed...
QuakeDS_OLD.png
Became
QuakeDS.png
 
@sixtysixhundred, i wasnt sayin' you should change yer quake, it looked great.
...but i like the new one you built too, and its quite nice to have multiple options.
looking forward to seeing more plugs from you=)

edit: i readed yer readMe: of course yours looked similar to mine, it is the quake logo after all hehe;P
i think you should add both of your icon versions in your DL as a choice for the ppl =D
 
VatoLoco said:
@sixtysixhundred, i wasnt sayin' you should change yer quake, it looked great.
...but i like the new one you built too, and its quite nice to have multiple options.
looking forward to seeing more plugs from you=)

edit: i readed yer readMe: of course yours looked similar to mine, it is the quake logo after all hehe;P
i think you should add both of your icon versions in your DL as a choice for the ppl =D

Better to have a choice of 2 different icons though, I'll add my 1st icon too anyway.

I'm gonna do more plugins after I'm done with a theme for EOS. That DSTwo UI is a pain!
 

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