Supercard DS ONE loader v3.0 released!

Discussion in 'GBAtemp & Scene News' started by shaunj66, Dec 5, 2007.

  1. shaunj66

    shaunj66 Administrator

    Oct 24, 2002
    United Kingdom
    South England
    Supercard DS ONE loader v3.0 released!
    Real time save feature added
    The Supercard team have introduced the world's first real-time save function in a DS flashcard. With the release of OS v3.0, the Supercard DSONE is the first card to feature real-time save and load.

    Real Time save allows you to save anywhere, at any time inside a game. It seems Team Cyclops have been beaten to the punch!

    General compatibility and bug fixes have also made their way into this version. The full change log is available below. They've even produced a brand new mini-site for the new loader. Check it out at the link below.

    [title:Supercard DS ONE Loader v3.0]RealTime Save --- NO GAME OVER in DSONE world!


    2007.12.05. The Day is the day we should remember for all SuperCard DSONE user. DSONE OS v3.0 release for all DSONE user in the world.

    OS v3.0 provide this dream function as a gift of Christmas. It's RealTime Save! Any time, Any where, Any way to save & load the game.

    This is a revolution of this wonderful device. Totally beyond the original performance. OS v3.0 include FOUR dream function.

    This is dream function is for all DSONE/DSONE(SDHC) old and new user. Just download the OS v3.0 and upgrade it.

    FOUR Dream Function --- The leader of technology in the world. NO GAME OVER in DSONE world.
    # 1. RealTime Save (exclusive). The ONLY one which support RealTime Save. Save & Load Anytime, Anywhere, Anyway.
    # 2. RealTime Cheat Code. Can turn ON/OFF in the game at anytime. The powerful function easy to play game.
    # 3. RealTime Game Guide (exclusive). Can switch in Game Guide screen and game playing screen. Especially for easy play RPG game.
    # 4. Multi-save (exclusive). One game support multi-save files. Unlimited save storage beyond original performance.

    What's new?
    # 1. Added Real Time Save function.
    Note: (Need to select the "Real Time Save" option from patch mode, OS will create a a real time save file about 5M, please make sure the flash memory has enough space.)
    # 2. Fixed ROM 0908 can not open cheat code menu problem.
    # 3. Updated the patch database to 1728.
    # 4. Updated the save type database to 1728.
    # 5. Added real time save version in ABOUT window, for player to confirm the file is the same version when exchanging real time save file.
    Note: (Real time save file with different version are incompatible.)
    # 6 Updated the SuperKey.NDS, fixed booting slot 2 problem which cause GBA display scratch.

    It is unknown whether real-time save will be coming to any other Supercard product. You can download the update locally from GBAtemp below. Thank to Da DAM on the forums for the heads up.

    [​IMG] Download
    [​IMG] Download (for SDHC cards only)
    [​IMG] Loader 3.0 mini-site
  2. xcalibur

    xcalibur Gbatemp's Chocolate Bear

    Jun 2, 2007
    Sacred Heart
    I always assumed it would be team Cyclops to be the first but I guess they just got beat.

    Does anyone know how to enable realtime save from the global.ini?
    My touchscreen is broke so i can't do it.

    If you can't enable it from global.ini could someone give me a global.ini where everything is enabled except "fix downplay"?

    also FIRST!
  3. SpaceJump

    SpaceJump GBAtemp Psycho!

    Aug 18, 2005
    Wow, Real-time save, that's awesome. Congrats to the SC team for pulling it off.
  4. shakirmoledina

    shakirmoledina Legend

    Oct 23, 2004
    Dar es Salaam
    this shows that even the r4s and other flashcarts can do it since they don't have SDHC support or very high onboard memory
    Wonderful news for the SC owners and therefore this has temporarily become the best cart now
  5. Raisingod

    Raisingod GBAtemp Fan

    Apr 19, 2007

    It was always one of the better carts , it was just not as popular as the R4 ( reviews were bad cause most of them was of the first gen) .

    Anyway I am happy that I haven't given my SCDS one yet ( I am waiting for my SDHC version to arrive) as it would be fun to test it [​IMG]
  6. Banger

    Banger Me > | | < You ..Wanna Line dance?

    Oct 31, 2007
    United States
    Nice real time save.
  7. zif

    zif GBAtemp Regular

    May 28, 2006
    United States
    hahaha wow 5M. I can only imagine the read/write time it takes.
  8. TheRocK

    TheRocK GBAtemp Fan

    Apr 16, 2003
    Gambia, The
    One again I'm happy to have bought a SC DS One considering the not so good start they once again showed their competitioners what good support is all about.
  9. cory1492

    cory1492 GBAtemp Maniac

    Jun 23, 2005
    Home, WhereElse?
    I suppose I should mention something once again about sticking with the pioneers wrather than jumping on the new guys' bandwagon and preying they don't disappear when their sales slump. SuperCard, M3 and to some extent Neo are the pioneers in my books; once again one has stepped up to prove they are doing stuff others will have to follow(cough-clone-cough) or be left behind.
  10. Costello

    Costello Headmaster

    Oct 24, 2002
    Amazing! [​IMG]
    To all the people who said this was impossible: [​IMG]

    Hopefully the other manufacturers will follow!
  11. Destructobot

    Destructobot Crave the Hammer

    Oct 15, 2006
    United States
    Portland, OR
    I'm very impressed with the Supercard guys. Not only have they improved the SCDS1 from being mediocre to the most full-featured slot 1 cart available, they still support their old slot 2 carts better than the competition does.

    I'm really starting to want one of these.
  12. DjoeN

    DjoeN Captain Haddock!

    Oct 21, 2005
    Somewhere in this potatoland!
    - 5M for each game
    Hmmz So you need to leave some space on your card [​IMG]

    I do hope, but i doubt, that it will come to SuperCard SD/MiniSD/Lite

    I can't test it, as i gave away my SuperCard DSONE a few months ago
  13. Glacius0

    Glacius0 GBAtemp Advanced Fan

    Nov 27, 2005
    The Netherlands
    Yeah I'm curious about this...if it takes more than a minute or two I don't think I want to use it.
  14. 4saken

    4saken Retired Ace Attorney

    Nov 28, 2006
    Something like 30 seconds according to yyjoy.

    edit: since I can't read Chinese and was relying on a rough babelfished translation, I am not sure what process they were timing, but I think it was just loading the save.
  15. zalman

    zalman Advanced Member

    Jun 26, 2006
    It shouldn't be possible... not without virtualizing all of the hardware...

    Well we will see how well it works for all games.
  16. Destructobot

    Destructobot Crave the Hammer

    Oct 15, 2006
    United States
    Portland, OR
    It won't work for every game, things like this never do. If it even works for 90% of the games that will be great.
  17. deufeufeu

    deufeufeu GBAtemp Advanced Fan

    Nov 21, 2005
    What are you saying a raw dump of the cpu registers, the ram, and the video ram should do it. Only thing needed is an interrupt to some place not accessed by the game.
  18. 4saken

    4saken Retired Ace Attorney

    Nov 28, 2006
    A test on yyjoy (I provided a link a while ago, but it isn't hard to find) tested the 10 (or more) latest games, and it worked for all of them, however 2 leaving audio and visual artifacts on the screen (the manual suggests you pause and unpause the game to remove these)

    So the compatibility should be quite high.
  19. Destructobot

    Destructobot Crave the Hammer

    Oct 15, 2006
    United States
    Portland, OR
    10 games is not a meaningful sample when there are over 1700 roms dumped so far. I'd bet monies that the save states won't work with at least at least a few games.

    But yes, hopefully compatibility will be high.
  20. scognito

    scognito GBAtemp Regular

    Feb 16, 2007
    This is a great feature [​IMG]
    Multi save is not "exclusive", ninjads does it since 1.03 releases (