Emulation Super NES emulator for GBA?

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lvl 28 Pagan the Priest. =P

So how goes?
Same lvl here, 28
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I just wish I could find a stupid lvl 5 morph book *SIGH* Been searching for one since I was lvl 20 or so...
 
Wow nice release v0.1...

Checked a few games and some are worth mentioning:

Secret of Mana - Lots of graphic glitches, good speed.

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Final Fantasy 4 - Graphic glitches (mostly text related...), good speed.

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Contra 3 - Great speed, very playable.

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Ninja Warriors - Great speed, very playable.

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Street Fighter 2: Championship Edition - Few graphic errors (background stuff), slow speed (speed up via menu for reasonable speed).

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Super Punchout - Few graphic glitches (...ring background. Menus etc... are working fine).

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Final Fight 2 - Couple of graphic glitches (sprite collision stuff) otherwise very good, great speed, very playable.

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Final Fight 3 - Couple of minor graphic glitches otherwise very good, slow speed (speed up via menu for good speed).

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Other stuff tested - Super Mario Kart won't go past the title screen just like Clayfighter 2, F-Zero plays a lot better though no mode 7 so it's still messed up. Mistical Ninja works pretty well. Megaman 12 and 13 work just...major sprite errors like Lemmings, Smash Tennis, Donkey Kong Country and loads others...at least they're kinda working however. Erm...that's all I can remember of but yeah this is a good release...lots of stuff is starting to work now.

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How do i run Sunset Riders, Ryuuko no ken 2(Art of Fighting 2), World Heroes 2, also i have noticed that Sunset riders did work with the last version for some reason and now that i have v0.1 it does not go further than Konami logo, same with Ryuuko no ken 2(Art of Fighting 2) which has gfx bugs but after u select characters it does not work and with World Heroes 2 it won't load after the Takara logo, any1 here can help me plat these classic games.
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forum at the snesadvance is down.....
 
...Opcode translator, useful for speed/fix hacking...
Could you please explain a bit more about this feature?
Well, it's not really all that impressive a feature - it takes the modifier digits and looks them up in the opcode table, and displays information about the corresponding 65816 opcode in the text box at the bottom. Say in the Value box next to ROM Address you entered EE, it would look it up & tell you about that opcode (INC I think). Same thing if you entered (in the SNESAdvance box) XXXX:EE. Game Genie modifier is encrypted, but it's the first two digits of the code.
I added the opcode lookup feature as an afterthought, it's a little easier than using the chart in opcodes.txt. If I'm feeling really ambitious maybe I'll write something that looks at the SNESAdvance dump in VBA memory, and translates it on-the-fly.
 
Edit:
ConraDargo you have to make a new list...heheÂ
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F*ck that!
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No seriously, that ain't gonna happen... My intentions were never to frequently update the list as new versions of SNES Advance was released. I only had one goal with it and that was to test all the SNES-roms I had before any new versions were to release.

So I rest my case.
 
DarkCube and myself spent a considerable amount of time trying to get Chrono Trigger working with prealpha 3 (the version before 0.1). We got close, I'll have a look again I guess...
 
*Crosses fingers for the version 0.1 Chrono outcome* @.@ I always wanted to play that game.. I just didn't feel like sitting down and...well, I just wanted it portafied. >>;
 

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