Not sure where you were looking, but the README contains step-by-step instructions for compiling on Windows or Linux.
https://github.com/mkst/sm64-port#windows-msys2
ok i see it now i was referring to the 2 links in the post that i was quoting
one was only for converting 3dsx to cia and i couldn't even figure out what the second link was even for
so i am still a bit confused about the baserom part
so i take a clean mario64.z64 rom and rename the file to " baserom.us.z64 "
or do i name mario64.us.z64 (or does it even matter) and put it in the c/temp directory
also i am looking at this post where he said he compiled it and....
"OK........I just Compiled the 3DS Port Successfully, however, there is no Icon Art, no Splash, the TitleID is different, no "Here we goooo" Sound when highlighting the Game, and none of the 3D, or other Features. Source is the mkst Source. I think he should have a instruction of what Setting to have when going for the Build, that way, Users can specify what they want.
EDIT - Specifically, I was wanting to Build a 3D, No Frame Skip, 60FPS Variant." -smoker1
so is there a file where i need to set option flags before i compile it?
and .rsf file or something , what are the options and how do i set them
after which step in the windows tutorial