1. Tebra

    Tebra Advanced Member
    Newcomer

    Joined:
    May 18, 2016
    Messages:
    86
    Country:
    Belgium
    I try to build it with us rom.
    I get this error after asset extraction:
    /bin/arm-none-eabi-cpp -P -DVERSION_US -I . -o build/us_3ds/level_rules.mk levels/level_rules.mk
    make: /bin/arm-none-eabi-cpp: Aucun fichier ou dossier de ce type
    make: *** [Makefile.split:151 : build/us_3ds/level_rules.mk] Erreur 127
     
  2. Joom

    Joom  ❤❤❤
    Member

    Joined:
    Jan 8, 2016
    Messages:
    5,418
    Country:
    United States
    https://gbatemp.net/threads/help-with-compiling-super-mario-64-3ds.572949/#post-9186205

    I recommend reading the rest of this thread as it has instructions on properly compiling this game.
     
    Tebra likes this.
  3. mkst

    mkst Newbie
    Newcomer

    Joined:
    Yesterday
    Messages:
    1
    Country:
    United Kingdom
    Hello everyone!

    I forked the sm64-port and transplanted Gericom's 3DS port into it back in August, and since then I've been trying to add more features and functionality (e.g. WIP stereoscopic 3D, support for patches like 60fps/puppycam, WIP minimap).

    The latest change (as of yesterday) has been to push audio processing to the 2nd CPU. Initially it did not seem like disabling audio led to any performance gains (which was surprising given I was told it jumps from 30->90 fps on the PSP port), but after changing the vsync behaviour I was able to see that disabling the audio allowed the game to run pretty much full speed when my N3DS was running at 268mhz (closest I can get to emulating O3DS without buying one).

    As a 'newbie' I can't post a link, but if you search my username on GitHub you'll find it.

    If anyone wants to contribute I'll take any PRs that improve things, there are a number of known bugs/issues listed on the GitHub, and unless you're running the 3ds-port branch, you're pretty much on your own in terms of things going wrong, everything else is (even more) raw!
     
    Joom, stranno, fmkid and 2 others like this.
  4. stranno

    stranno GBAtemp Regular
    Member

    Joined:
    Feb 17, 2013
    Messages:
    177
    Country:
  5. justjack

    justjack GBAtemp Regular
    Member

    Joined:
    Feb 10, 2009
    Messages:
    259
    Country:
    Chile
    Any version with Z assigned to L button?
     
  6. Joom

    Joom  ❤❤❤
    Member

    Joined:
    Jan 8, 2016
    Messages:
    5,418
    Country:
    United States
    I seriously need to get a new battery for my 3DS. This port really has me wanting to replay this game thanks to all the community attention it's receiving.

    You can do this yourself by editing the controls source, or by using the version above that comes with a configuration file for specific build time features.
     
  7. MarioKartFan

    OP MarioKartFan GBAtemp Regular
    Member

    Joined:
    Aug 27, 2019
    Messages:
    217
    Country:
    Algeria
    Has anyone had a chance to check out this port? Would love to see 3D and 60fps!
     
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - Super, Mario,