ROM Hack Super Mario 64 DS editor

  • Thread starter Thread starter Arisotura
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Team Fail said:
This is a very useful little program here. I wouldn't mind redistributing it (With credit, of course!) But, can you edit the ground that you move on, or does it only have support for moving and replacing objects?
For now, it can only edit the existing objects. But support for modifying the level geometry is planned, as soon as collision maps are fully figured out
smile.gif

Adding/removing objects will also be added once I find out a way to do so without blowing up the level...

Otherwise, thank you guys for your feedback
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Mega-Mario said:
I am too lazy to look for my crystal ball in the total mess my room is, so perhaps if you guys told what the error is, I could help you
dry.gif

Wait one moment please!
rolleyes.gif

Fully Dutch:

Zie het einde van dit bericht voor meer informatie over het aanroepen
van JIT-foutopsporing (Just In Time) in plaats van dit dialoogvenster.

************** Tekst van uitzondering **************
System.EntryPointNotFoundException: Kan ingangspunt met de naam glGenBuffers niet vinden in DLL opengl32.dll.
bij OpenTK.Graphics.OpenGL.GL.Core.GenBuffers(Int32 n, UInt32* buffers)
bij OpenTK.Graphics.OpenGL.GL.GenBuffers(Int32 n, UInt32[] buffers)
bij CGLG_BMDPart..ctor(Single scale, CMatPolyPair mppair)
bij sm64ds_editor.EditorMainForm.BuildSkyboxGeometry()
bij sm64ds_editor.EditorMainForm.BuildGeometry()
bij sm64ds_editor.EditorMainForm.glc3DView_Load(Object sender, EventArgs e)
bij System.Windows.Forms.UserControl.OnLoad(EventArgs e)
bij System.Windows.Forms.UserControl.OnCreateControl()
bij System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
bij System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
bij System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
bij System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
bij System.Windows.Forms.Control.CreateControl()
bij System.Windows.Forms.Control.WmShowWindow(Message& m)
bij System.Windows.Forms.Control.WndProc(Message& m)
bij System.Windows.Forms.ScrollableControl.WndProc(Message& m)
bij System.Windows.Forms.ContainerControl.WndProc(Message& m)
bij System.Windows.Forms.Form.WmShowWindow(Message& m)
bij System.Windows.Forms.Form.WndProc(Message& m)
bij System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bij System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladen assembly's **************
mscorlib
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.3615 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
sm64ds_editor
Assembly-versie: 1.0.4009.27657
Win32-versie:
CodeBase: file:///C:/Documents%20and%20Settings/Alex/Bureaublad/sm64ds_editor_v1.0/sm64ds_editor_v1.0/sm64ds_editor.exe
----------------------------------------
msvcm90
Assembly-versie: 9.0.30729.1
Win32-versie: 9.00.30729.1
CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_6f74963e/msvcm90.dll
----------------------------------------
System.Windows.Forms
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.3614 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
OpenTK
Assembly-versie: 1.0.0.0
Win32-versie: 1.0.278.44921
CodeBase: file:///C:/Documents%20and%20Settings/Alex/Bureaublad/sm64ds_editor_v1.0/sm64ds_editor_v1.0/OpenTK.DLL
----------------------------------------
OpenTK.GLControl
Assembly-versie: 1.0.0.0
Win32-versie: 1.0.278.44921
CodeBase: file:///C:/Documents%20and%20Settings/Alex/Bureaublad/sm64ds_editor_v1.0/sm64ds_editor_v1.0/OpenTK.GLControl.DLL
----------------------------------------
mscorlib.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.3615 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Windows.Forms.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_nl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** JIT-foutopsporing **************
Als u JIT-foutopsporing wilt inschakelen, moet in het configuratiebestand voor deze
toepassing of computer (machine.config) de waarde
jitDebugging in het gedeelte system.windows.forms zijn ingesteld.
De toepassing moet ook zijn gecompileerd terwijl foutopsporing
was ingeschakeld.

Bijvoorbeeld:





Wanneer JIT-foutopsporing is ingeschakeld, worden onverwerkte uitzonderingen
naar het JIT-foutopsporingsprogramma gestuurd dat op de computer is geregistreerd
en worden niet door dit dialoogvenster verwerkt.
 
after opening a level


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.EntryPointNotFoundException: Unable to find an entry point named 'glGenBuffers' in DLL 'opengl32.dll'.
at OpenTK.Graphics.OpenGL.GL.Core.GenBuffers(Int32 n, UInt32* buffers)
at OpenTK.Graphics.OpenGL.GL.GenBuffers(Int32 n, UInt32[] buffers)
at CGLG_BMDPart..ctor(Single scale, CMatPolyPair mppair)
at sm64ds_editor.EditorMainForm.BuildLevelGeometry()
at sm64ds_editor.EditorMainForm.BuildGeometry()
at sm64ds_editor.EditorMainForm.glc3DView_Load(Object sender, EventArgs e)
at System.Windows.Forms.UserControl.OnLoad(EventArgs e)
at System.Windows.Forms.UserControl.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3615 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
sm64ds_editor
Assembly Version: 1.0.4009.27657
Win32 Version:
CodeBase: file:///C:/Documents%20and%20Settings/admin/Desktop/sm64ds_editor_v1.0/sm64ds_editor_v1.0/sm64ds_editor.exe
----------------------------------------
msvcm90
Assembly Version: 9.0.30729.4148
Win32 Version: 9.00.30729.4148
CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.4148_x-ww_d495ac4e/msvcm90.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3614 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
OpenTK
Assembly Version: 1.0.0.0
Win32 Version: 1.0.278.44921
CodeBase: file:///C:/Documents%20and%20Settings/admin/Desktop/sm64ds_editor_v1.0/sm64ds_editor_v1.0/OpenTK.DLL
----------------------------------------
OpenTK.GLControl
Assembly Version: 1.0.0.0
Win32 Version: 1.0.278.44921
CodeBase: file:///C:/Documents%20and%20Settings/admin/Desktop/sm64ds_editor_v1.0/sm64ds_editor_v1.0/OpenTK.GLControl.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
Just go update your graphic card driver
smile.gif


For Mega-Mario: Je kiff votre boulot les mecs =p continuez ça faisait des années que mon équipe et moi attendions un éditeur de niveaux
yaynds.gif

Tu aurais une adresse mail pour te contacter ou msn? Celà me permettrait de te donné quelque bonnes idées je pense et de t'aidé au mieux que possible
smile.gif
 
Rydian said:
Lightning, what video card do you have? You need to get the driver from the site of the company that made your video card.

Its my fathers pc I use and I/he does not know what graphic card this pc uses. Could ya tell me where I can find this info?(what card I have.)
 
In your start/globe menu, go to the "run" command. If you're on vista/7, you'd use the little white box near the bottom. Type in "dxdiag" with no quotes and press enter.

If it asks you a question, say no.

In the new window, go to the "display" tab, and it should list the model near the upper-left.
 
This looks freaking bad ass!

If the newer version (somewhere down in the future) will have a mode where you can change objects looks, then perhaps we can make a Super Mario Sunshine DS!
toot.gif


But there will be lots of problems, since there was a water shooter , and stuff, but techincally, it could be possible.
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SOS-Rens said:
If this is possible with SM64DS it must be possible with pokemon SS HG too ( Black and white not sure because of the changing Camera angle)
Oh wait... nah, Pokemon doesn't have a different engine. At all. Not harder to make because Soul Silver and Heart Gold have also been released for years now.

Now where's my flux capacitor!?

Edit: dammit, I forgot an 'S'...
 

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