Super Mario 64 DS editor

Discussion in 'NDS - ROM Hacking and Translations' started by StapleButter, Nov 20, 2010.

Nov 20, 2010

Super Mario 64 DS editor by StapleButter at 5:27 PM (55,286 Views / 0 Likes) 358 replies

  1. StapleButter
    OP

    Member StapleButter 'New Member' registered since 2009. Fuck yea.

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    As title says. Now you can edit your levels without using AR codes or whatever cheat [​IMG]

    Here is a screenshot of the currently available version (v2.0 beta1):
    [​IMG]

    And here are the downloads:
    v2.0 beta3
    v2.0 beta2
    v2.0 beta1 - buggy
    v1.01 - old
    v1.0 - a bit older
    More

    Do not forget to backup your ROM before using the editor on it! The editor is normally stable but we never know.

    ROM versions compatible with the editor

    * USA (both versions)
    * JAP
    * EUR

    If you have another version, tell me so that I can add support for it.

    Changelog, user manual and details

    Credits
    Treeki for the NitroROM overlay decompression code, the object names list and other things.
    Dirbaio for other things as well.
    Nikolaj, jceggbert5, Treeki, Hammy, Luigi987 (Luigi54000vr) for betatesting

    SM64DS hacking news
    SM64DS technical stuff
    More

    Enjoy [​IMG]
     


  2. basher11

    Member basher11 GBAtemp's Official Vocaloid Lover

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    looks cool. im gonna use it just to screw things up. [​IMG]
     
  3. rosebunny

    Newcomer rosebunny Member

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    Yeh me too. I looked at the thread on Aclm it seems to have more info than this one though
     
  4. basher11

    Member basher11 GBAtemp's Official Vocaloid Lover

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    well at least this has the hex values for the stuff.
    (can't wait for the next version, it has a viewer.)
     
  5. StapleButter
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    Member StapleButter 'New Member' registered since 2009. Fuck yea.

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    The next version should hopefully come soon enough, I just have to add 'n fix a few things here and there... what would take the most time is making sure the editor is stable, all those GUI elements... and trying to keep the code clean [​IMG]

    It will have, among others, the object names from Treeki's list, and ability to move/rotate objects directly in the 3D view... it will also be version 1.0.
     
  6. Forstride

    Member Forstride The rudder moves when I turn the wheel

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    Wow...This is awesome. I'm DEFINITELY looking forward to seeing when it has a display of the level/objects. That'll make it much easier to edit, and will simply be epic.
     
  7. Rydian

    Member Rydian Resident Furvert™

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    Hot damn.

    Any plans at all for a world geometry editor, or at least an importer/exporter as a separate program?
     
  8. Spenstar

    Member Spenstar "Leave it to me"

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    Nice work!

    Get ready to see some new hacks in the future [​IMG]
     
  9. StapleButter
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    Member StapleButter 'New Member' registered since 2009. Fuck yea.

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    That's planned for next versions. Perhaps some basic model/texture editing will be in, but I will mostly add model importing/exporting...

    Also, thank you guys for your feedback [​IMG]
     
  10. SKJmin

    Member SKJmin Alpha And Omega

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    This looks really impressive, I think Treeki is gonna crash the whole hack-scene...
    First the NSMB Editor, the the NSMB Wii one and now this...

    Wondering if he made another stuff like this!
    However, Super Mario 128-hack started
    Warning: Spoilers inside!
     
  11. StapleButter
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    Member StapleButter 'New Member' registered since 2009. Fuck yea.

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    Treeki? He's not the one who's coding the SM64DS editor... he isn't interested in DS hacking anymore (yet, he provided that object names list)...

    Also, I don't think one could do a full-fledged hack with the current editor... atleast not easily... it was mostly built as a proof of concept, and to let you guys play around with levels. The next version should already make it easier to edit the levels [​IMG]

    About that, editing the 3D map might not be possible for a while. The format of the 3D models has been reverse-enginnered enough to let one edit 'em, but the format for collision maps hasn't been figured out yet... and editing 3D maps would be useless if you can't change the collision map [​IMG]
     
  12. Langin

    Member Langin GBAtemp's kpop addict

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    Wait, do I need to edit the code? can´t I edit something with the map that I opens up and that I can change all without all those code things?
     
  13. StapleButter
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    Member StapleButter 'New Member' registered since 2009. Fuck yea.

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    That's for the next version.

    And no, that's not code. That's the ID/position/rotation/misc values for the objects, shown as hex/floating point.
     
  14. StapleButter
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    Member StapleButter 'New Member' registered since 2009. Fuck yea.

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    I figured you guys might not all have seen this:


    Shows object 0 (player clone) in action, for your pleasure [​IMG]
     
  15. KuRensan

    Member KuRensan aka Pearbook

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    [​IMG] looks like multiplayer adventure XD I think that would be awsome to hack
     
  16. Trollology

    Banned Trollology Banned

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    This is very nice. [​IMG]
    I hope it end's up like Toad's Tool (which is a Super Mario 64 for the Nintendo 64 editor, and a REALLY good one.)
     
  17. Juanmatron

    Member Juanmatron Slater Color

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    That's what Super Mario 64 DS could be:

     
  18. FireGrey

    Member FireGrey Undercover Admin

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    Hopefully one day this improves so you can do things like edit characters.
    If that happens someone is gonna make a hack of that black box rumour [​IMG]
     
  19. Knyaz Vladimir

    Member Knyaz Vladimir 3DS Hacker

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    Treeki, you're a god.

    NSMB Editor (and it's STILL being supported), Reggie for NSMB2, and now this editor. He has made more progress on DS hacking more than anyone! Even the hackers at PokeCommunity don't have a decent DS map editor yet!
     
  20. KuRensan

    Member KuRensan aka Pearbook

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    Maybe this can also be used for pokemon (if you make some changes in the program)
     

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