1. GlitchytheHackermain

    OP GlitchytheHackermain GBAtemp Regular
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    So, I have a few questions about how the Super Game Boy works. Particularly with Special Game boy games, and to be exact, Mega Man V.

    What I know is that the Super Game Boy applies multiple colors in particular areas by applying different palettes to different parts of the screen.

    What I DON'T know however is how the Super Game Boy knows how to do this.

    Is there code in the Game that is unreadable to a Game boy, but a Super Game Boy can understand it perfectly? Or does the Super Game boy read the header and know what to do at what time, or is it something to do with the cartridge?

    This would be very nice to know.
     
  2. zfreeman

    zfreeman GBAtemp Maniac
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  3. GlitchytheHackermain

    OP GlitchytheHackermain GBAtemp Regular
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    Okay...So then...how does the Super Game Boy know what to do for each game?
    As in: What makes Donkey Kong '94 different from Mega Man V if they both use a one byte long 03 hex value?
     
  4. zfreeman

    zfreeman GBAtemp Maniac
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    It probably points to the game's SGB color palette similar to the way a GBC game works.
     
  5. Lumstar

    Lumstar Princess
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    While rarely used, it's also possible for SGB games to load SNES graphics/data.
    The special mode of Space Invaders is full-color and borderless.

    Needless to say all this complicates emulation. Hardware accuracy means simultaneously emulating both a Gameboy and a SNES.
     
  6. gamesquest1

    gamesquest1 Nabnut
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