RE: Culdcept Revolt and Metroid Prime Federation Force puzzles
This tool will probably never never updated. So for the last 2 puzzles, you have to use the original Hex editor method on the meet.dat file. You must install CFW in order to do this because there is no other way to get access to the system file.
You have to change the 00 values manually.
These are the offsets and what you should set them to to unlock the full puzzles:
- Culdcept Revolt
463D0 - FF
463D1 - FE
- Metroid Prime Federation Force
46414 - FF
46415 - FE
-----------In case you were wondering how it works------------
You don't have to complete the puzzle by setting the values to FF or FE. You can select any specific pieces you want. Each set of 8 pieces is 1 bit in an 8-bit block that is converted to hexadecimal, and that value is entered into the offset. Read the rows from top to bottom and left to right. The 40 piece puzzles use 5 slots, 1 row per slot. For the 15 and 24 piece puzzles, the blocks of 8-bits wrap to the next row, so 15 uses 2 slots and 24 uses 3 slots. The 15 piece puzzles use 2 8-bit blocks, but the second block only has 7 pieces, so the last bit will always be 0.
An empty row is 00000000 = 00
A full row is 11111111 = FF
Half a row is 00001111 = 0F or 11110000 = F0 or 00111100 = 3C or 01101001 = 69 or 10100101 = A5 etc...
Set the 5 piece on and the rest off 00001000 = 08
In the 15 piece puzzles, a complete last row is 11111110 = FE
Even if you set the correct offsets for the European or Japanese puzzles, they will not unlock on a NA system.