For someone having "fact" in their name to be 100% wrong on all accounts sure is ironic.
The industry is clearly going towards the big PC titles seeing as every big console game has incorporated MMO/moba/F2P elements in several manners (oftentimes for the worse), while more and more low budget projects get made in the same vein of indie games, even from the big studios. The only dominant market of consoles is that of the A games, which is the smallest one in terms of revenue.
No, 90% of the games YOU KNOW ABOUT are made for consoles, if anything. Aside from essentially-PC-exclusive genres such as grand strategy, 4X and simulators, the biggest bulk of games is actually made primarily on PC. Again, refer to any release list website for a simple number comparison so you can get your 1990 headcanon updated.
PC gaming is much more profitable than console gaming already and has been for a while - studios are gradually starting to adapt to this by either releasing faster ports, day-one versions, or outright exclusives. Just because publishers are slow to adapt doesn't mean it's not profitable or the market is on consoles. This has been gradually and consistently changed, with more and more studios starting to do it.
The "very small percentage" of people are the enthusiasts who want to play new games at 60/120fps and/or 1080p+ resolution. You can still play games on a toaster, and most new games coming out do not require anything but a toaster to run perfectly nowadays. A 2009 tier PC is capable of running SFV at 60fps by lowering settings. If you scavenge old PC parts, you'll manage to build one for less than $300.
Regardless of all of this, saying the game is a PS4 exclusive is factually wrong. It's console exclusive to the PS4. Competition or market share has no bearing on it. Which, by your own logic, should instead be "SFV is a PC exclusive" since PC has the bigger market piece in the first place.