Hacking Strange "savlib.dat" ???

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bitonio6

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Hello, after some search, i found all the informations about all the games included in the "savlib.dat"

But, something are wrong, no?

CODEA2YJÂÂÂÂ1MBÂÂÂÂ1279+1328-Ganbaru Watashi no Kakei Diary[J] ÂÂÂÂÂÂÂÂ->[? 512KB ?][8MB][? 8KB ?][? 256KB ?][? 256KB ?][? 256KB ?][1MB][1MB][1MB][? 512KB ?][? 512KB ?][? 512KB ?][? 512KB ?][? 512KB ?][? 512KB ?][? 512KB ?][? 512KB ?][? 512KB ?][? 512KB ?][32MB][? 256KB ?][? 256KB ?][? 512KB ?][? 512KB ?][? 512KB ?][? 512KB ?][? 64KB ?][? 64KB ?][? XXX ?] http://www.advanscene.com/
 
Firstly, GBAtemp is responsible for neither the savlib.dat nor the Advanscene information.

Secondly, there is no official savlib.dat. All the versions you may find on the internet have been modified by regular DSTT users. If you wish to make your own feel free to do so.

EDIT: Try this - http://filetrip.net/file.php?id=9814
 
mmm

Its simply a check of what is inside this file...

this file is include in pack with infolib.dat and extinfo.dat

So, i just cant understand why so many mistake about the save size?!
 
bitonio6 said:
mmm

Its simply a check of what is inside this file...

this file is include in pack with infolib.dat and extinfo.dat

So, i just cant understand why so many mistake about the save size?!
And what Depravo is trying to tell you is, anyone could make a savlib.dat file.
I could make a savlib.dat with a bunch of bullshit and then upload it somewhere.

The only place I would implicitly trust for a savlib.dat file from is from the Weekly site by denieru7.
I would also accept them from people who I trust know how to update the file like Depravo.
 
drwhojan said:
Biger savlib.dat in

TTMen??infolib.dat+?4747???????(2) 0 Res 0.42MB 2010/02/27(Sat)03:25 100227_4747infolib(2).zip

http://loda.jp/dsm/

Can not read games as its jap

QUOTE said:
---------------------------
savlib.datŽû˜^•’Ç‹LƒŠƒXƒg
---------------------------
SAVE 512KB(00)
YY8J ƒŠƒN‚ƃˆƒnƒ“`Á‚¦‚½2–‡‚ÌŠG`
SAVE 1MB(FF)
A2YJ ‚ª‚ñ‚΂鎄‚̉ƌvƒ_ƒCƒAƒŠ[ (v00 & v01)
AYUJ ‚Ü‚¢‚É‚¿ƒRƒRƒƒrƒNƒX DSƒZƒ‰ƒs[
AZLE Style Savvy (US)
AZLJ ‚킪‚܂܃tƒ@ƒbƒVƒ‡ƒ“ ƒK[ƒ‹ƒYƒ‚[ƒh
AZLP Nintendo Presents - Style Boutique (v01) (EU)(MULTi5)
BKIE The Legend of Zelda - Spirit Tracks (US)(MULTi3)
BKIJ ƒ[ƒ‹ƒ_‚Ì“`à ‘å’n‚Ì‹D“J
BKIP The Legend of Zelda - Spirit Tracks (EU)(MULTi5)
C6PJ —§‘̃sƒNƒƒX
CPUD Pokemon Platin Edition (DE)
CPUE Pokemon Platinum Version (US)
CPUF Pokemon Version Platine (FR)
CPUI Pokemon Versione Platino (IT)
CPUJ ƒ|ƒPƒbƒgƒ‚ƒ“ƒXƒ^[ ƒvƒ‰ƒ`ƒi
CPUK Pokemon Pt Giratina (KS)
CPUS Pokemon Edicion Platino (ES)
IPGJ ƒ|ƒPƒbƒgƒ‚ƒ“ƒXƒ^[ ƒ\ƒEƒ‹ƒVƒ‹ƒo[
IPGK Pocket Monsters - SoulSilver (KS)
IPKJ ƒ|ƒPƒbƒgƒ‚ƒ“ƒXƒ^[ ƒn[ƒgƒS[ƒ‹ƒh
IPKK Pocket Monsters - HeartGold (KS)
YBNJ DS•¶Šw‘SW
YBNP 100 Classic Book Collection (EU)
YKWE Kirby - Super Star Ultra (US)
YKWJ ¯‚̃J[ƒrƒB ƒEƒ‹ƒgƒ‰ƒX[ƒp[ƒfƒ‰ƒbƒNƒX
YKWK Kirby Ultra Super Deluxe (KS)
YKWP Kirby Super Star Ultra (EU)(MULTi5)
YVWJ VitaminX Evolution
SAVE 8MB(00)
AXBJ ‘凑t!ƒoƒ“ƒhƒuƒ‰ƒU[ƒYDX
SAVE 32MB(FF)
UORJ ƒƒCƒhƒCƒ“‰´


Yes i know, two korean games add

QUOTE(dante99 @ Feb 27 2010, 03:58 PM)
dstt makes default save size = 512k
but some game is not 512k
so savelib.dat is setting save size

setting = 8byte

0~3: game ID
4 : type
5 : size (01=512KB, 02=1MB, 04=2MB, 08=4MB, 10=8MB, 20=16MB, 40=32MB, 80=64MB)
6~7 : (?)



from
http://boyakkey.cocolog-nifty.com/blog/200.../post-bd9e.html
http://tb7.cocolog-nifty.com/blog/2009/02/dstt-506f.html

But, why for a game with 512KB SAVE on the original cartridge, like pokémon,
we need 1024KB, for the saving with the DSTT kernel???
 

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