StarLite v0.02

Discussion in 'GBAtemp & Scene News' started by Urza, Jan 6, 2008.

Jan 6, 2008

StarLite v0.02 by Urza at 11:34 PM (1,833 Views / 0 Likes) 5 replies

  1. Urza
    OP

    Member Urza hi

    Joined:
    Jul 18, 2007
    Messages:
    6,493
    Country:
    United States
    StarLite v0.02
    Demo StarCraft engine for DS


    A new version of the recently released StarLite engine demo, it now includes building collision, improved aiming from the marines, and a few other small improvements. Download and full changelog below.

    [title:Changelog]-- A debut management collisions between "unity and building" (only for the marines for the moment).
    -- A new map without any party "space", thus greatly simplifying the problem of pathfinding
    -- An improvement at the level of gunfire from marine earlier, the marines shot at the first enemy they saw, at the risk of not capitalize on a navy closest to him, when the latter was. Now, the Navy simply pulls on the nearest unit.
    -- In addition, the marines go out of barracks
    -- And finally, the most important part: the construction of buildings is now limited to the place where you can really build a building ... which avoids two buildings overlap. Moreover, it is prohibited to build a building too close to a unit..

    [​IMG] Download
    [​IMG] Source
     
  2. Salamantis

    Member Salamantis GBAtemp Advanced Maniac

    Joined:
    Feb 20, 2007
    Messages:
    1,945
    Country:
    Canada
    I really want to see version 1 ASAP [​IMG] This homebrew looks PWNsome.
     
  3. imgod22222

    Member imgod22222 GBAtemp's Original No-faced Member

    Joined:
    Jul 5, 2006
    Messages:
    1,555
    Country:
    United States
    what about when there's water in a map (or like floating abyss, or a wall?)
     
  4. OSW

    Former Staff OSW Wii King

    Joined:
    Oct 30, 2006
    Messages:
    4,796
    Country:
    Australia
    v0.02 has a little better collision detection. seems to working ok.
    but nothing to get more excited than v0.01
     
  5. BakuFunn

    Member BakuFunn Flameproof.

    Joined:
    Apr 6, 2007
    Messages:
    1,174
    Location:
    New York
    Country:
    United States
    looks like they were trying to get wifi working fast.
     
  6. fatquack

    Newcomer fatquack Advanced Member

    Joined:
    Apr 12, 2007
    Messages:
    61
    Country:
    United Kingdom
    Well, is a pretty well-done game if you ask me
     

Share This Page