SSF4 character voice rip

Discussion in 'Xbox 360 - Games & Content' started by Devil May Cry, Aug 8, 2010.

Aug 8, 2010

SSF4 character voice rip by Devil May Cry at 7:46 AM (1,546 Views / 0 Likes) 1 replies

  1. Devil May Cry
    OP

    Member Devil May Cry GBAtemp Fan

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    I'm looking to get the Dudley voice clips from SSF4, but the internet has failed me. So, I decided I'll just rip my legit copy. Microsoft is the only current console developer I haven't tried modding yet, so I'm a bit out of the loop. My basic question is if there is a program that will rip SSF4 (IMGburn?) and if there is a program similar to UMDGen v4 or DSlazy for 360 games. Also, what are the expected filetypes for the sound files? Nothing xpert2 can't handle I hope.

    Thanks for the help!
     
  2. FAST6191

    Reporter FAST6191 Techromancer

    pip
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    Not sure how well IMGBurn will work for this sort of thing (it certainly will not make a usable ISO from an official disc but one that is able to be parsed for ripping purposes is different matter)- personally I would just download the iso instead. Option 2 is decidedly more tricky- you can do hard drive installs (NXE installs) which differ from GOD installs by very little (the disc is there only as an authentication token) and there is a GOD2ISO type tool available if you decide ripping the NXE install from the hard drive is a good idea.

    There is a ndstool/umdgen equivalent after a fashion (the actual functionality is split across a few tools but you only need one for this)
    Xbox image browser:
    http://www.xbox-scene.com/xbox1data/sep/Ek...FluvBpsPeAC.php
    Exiso
    http://www.xbox-scene.com/xbox1data/sep/Ek...yVpYzEydbZW.php
    Xbox360 Iso Extract
    http://forums.xbox-scene.com/index.php?showtopic=706287
    WX360 (have a look around the website while you are at it as there are bunch of great 360 tools).
    http://gael360.free.fr/wx360.php

    And it goes on. While I am linking there is a mac version: http://www.360usbspi.com/OSxiso/ and options for linux as well http://forums.xbox-scene.com/index.php?showtopic=700847

    Bonus tools, if you are going far into the 360 tools like Le Fluffie App, wxpirs and xextool

    After this sound can be tricky- much like any other console developers can use the SDK stuff or they can do something else. I have pulled playable WMV (note without sound) files from several games before.

    The SDK type format is a kind of hardware accelerated WMA called XMA though and people have made a bunch of rippers/converters. You can grab it: http://forum.xentax.com/viewtopic.php?f=17&t=4315 and another in "ToWav Music Converter" (you will want the quotes when you search for it).

    Some companies (most notably EA with MUS) build on top of this http://forum.xentax.com/viewtopic.php?f=10&t=4520

    As usual though it might well be easier to use a sound test and a loopback into the line in of a computer.
     

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