Current Status 7/20/2023: Release 0.9
I know this was 2 years from creation and the initial test patch I made only took about 2 weeks. In reality this entire process was about 2.5 - 3 months of development and 2 weeks of patch QA. The real problem here was that no CPK tool in the open source community handles the rebuild of files of different sizes properly(that I could find) and I had write a new one. Plus the creation of a text editor tool. I work as a developer full time and have 3 kids so my time is limited and sometimes comes in waves. Having said that...
I have not been able to complete a playthrough of the game or fully debug but from what I have gotten done its more or less playable. There will likely be some alignment issues for text spacing but due to a bunch of things happening in life, I have decided to just release this and finish the minor tweaks as time allows. Any help from the community with screenshots or dialogue that needs fixing or has problems, please let me know. I have added the version of xDelta Patcher I used for this, but if you would rather get it from github directly -> https://github.com/jmacd/xdelta-gpl/releases/tag/v3.1.0
I used the x86_64.exe.zip.
Patch Files and Instructions.
https://drive.google.com/drive/u/3/folders/1yvKcT71FlqUA59uoREjjEKEo48QKaSiP
1/17/2023: I ran into an image boundary issue that took some digging but I did end up figuring out more about some files I had not known much about. It took quite a while but everything is resolved now. Textures are fully finished and Translation is complete. I'm painstakingly QA'ing every aspect of the game now in a playthrough. Even have the Sega Japanese guide book to ensure I get everything. This includes all conversations, items, stores, menu, character charts, etc to make sure everything looks clean. There are special cases here and there where dialogue will need some manual fixing and thats pretty much all I am looking for at this point. I will update as I complete things:
New Off Screen image from QA. Font sizing and new line selections work well.
1/5/2022: Probably the last update until a patch is released. I have made some major improvements to the Text editor which allows for global size changes(per file), implemented Japanese encodings to compare both copies side by side without binary junk getting in the way, and switches for tutorials vs dialogue because box size is different. I have updated a handful of files using the tool and patched them in without issue and testing is going smooth. I may need to make additional updates to the tool to deal with a couple files that have a lot of PS4 only content in the middle of the file, which probably will cause issues. Otherwise, after the text is updated and a few manual line adjustments as needed for cleaner looks, I will only need to update the old textures that seem to have gotten lost at some point.
(The empty spaces in this screen shot are reserved fields by the developers. They are supposed to be blank.)
12/28/2022
CPK tool is completed and functioning. Play testing underway.
I found how to change font sizing, per text basis. I'll see if I can find a way to change the standard size for UI and chat, it is pretty big normally. I have added a new screen below to show it is on a PS3(XMB overlay) and the "Confirm" text in the bottom right is significantly smaller.
CURRENT STATUS 07/19/2022: Continuing to chip away at the patching algorithm and in the process making some refactoring to the core structure to make it easier to manipulate the file structure. Progress is slow due to IRL commitments but its coming together.
STATUS 02/03/2022: Tranlastion has been done for months, CriPack tools are not properly packing the file system. It place the screen wipe transition "code" beyond the EOF header which is what causes some of the glitches detailed below. I managed to manually fix this in hex at one point but attempts to repeat now are failing. Once this repack issue is resolved, a patch file can be made and released.
I have been working on back porting the PS4 English Assets to the PS3 for the last couple weeks and it is 99% complete. This is not a fan translation. It is official localization assets being converted to run on PS3. In less than 10 instances, the English was just not capable of being used(due to size constraints) and had to be rephrased.
Posting now to gauge interest as well as get a few tips for the last items I have.
What is complete:
Known Issues: (cosmetic only)
Possible Issues:
If the game has trouble wiping the screen and locating the next texture to load, it prompts an error message on the screen. It tells you what texture file is giving issues as well. You are able to press start to continue(for repeated error messages), and eventually you see the "Skip Scene" box in the background. Pressing Start and "O" in proper timing can skip the sequence and continue the game. This has happened during asset testing a few times when changing things improperly. AFAIK, these have been resolved, but I have not fully tested every detail.
I understand the reason for the above issue. It was a problem with the cripack tools ability to properly format the cpk file system.
Off-Screen images from actual console play test.
I know this was 2 years from creation and the initial test patch I made only took about 2 weeks. In reality this entire process was about 2.5 - 3 months of development and 2 weeks of patch QA. The real problem here was that no CPK tool in the open source community handles the rebuild of files of different sizes properly(that I could find) and I had write a new one. Plus the creation of a text editor tool. I work as a developer full time and have 3 kids so my time is limited and sometimes comes in waves. Having said that...
I have not been able to complete a playthrough of the game or fully debug but from what I have gotten done its more or less playable. There will likely be some alignment issues for text spacing but due to a bunch of things happening in life, I have decided to just release this and finish the minor tweaks as time allows. Any help from the community with screenshots or dialogue that needs fixing or has problems, please let me know. I have added the version of xDelta Patcher I used for this, but if you would rather get it from github directly -> https://github.com/jmacd/xdelta-gpl/releases/tag/v3.1.0
I used the x86_64.exe.zip.
Patch Files and Instructions.
https://drive.google.com/drive/u/3/folders/1yvKcT71FlqUA59uoREjjEKEo48QKaSiP
1/17/2023: I ran into an image boundary issue that took some digging but I did end up figuring out more about some files I had not known much about. It took quite a while but everything is resolved now. Textures are fully finished and Translation is complete. I'm painstakingly QA'ing every aspect of the game now in a playthrough. Even have the Sega Japanese guide book to ensure I get everything. This includes all conversations, items, stores, menu, character charts, etc to make sure everything looks clean. There are special cases here and there where dialogue will need some manual fixing and thats pretty much all I am looking for at this point. I will update as I complete things:
New Off Screen image from QA. Font sizing and new line selections work well.
1/5/2022: Probably the last update until a patch is released. I have made some major improvements to the Text editor which allows for global size changes(per file), implemented Japanese encodings to compare both copies side by side without binary junk getting in the way, and switches for tutorials vs dialogue because box size is different. I have updated a handful of files using the tool and patched them in without issue and testing is going smooth. I may need to make additional updates to the tool to deal with a couple files that have a lot of PS4 only content in the middle of the file, which probably will cause issues. Otherwise, after the text is updated and a few manual line adjustments as needed for cleaner looks, I will only need to update the old textures that seem to have gotten lost at some point.
(The empty spaces in this screen shot are reserved fields by the developers. They are supposed to be blank.)
12/28/2022
CPK tool is completed and functioning. Play testing underway.
I found how to change font sizing, per text basis. I'll see if I can find a way to change the standard size for UI and chat, it is pretty big normally. I have added a new screen below to show it is on a PS3(XMB overlay) and the "Confirm" text in the bottom right is significantly smaller.
STATUS 02/03/2022: Tranlastion has been done for months, CriPack tools are not properly packing the file system. It place the screen wipe transition "code" beyond the EOF header which is what causes some of the glitches detailed below. I managed to manually fix this in hex at one point but attempts to repeat now are failing. Once this repack issue is resolved, a patch file can be made and released.
I have been working on back porting the PS4 English Assets to the PS3 for the last couple weeks and it is 99% complete. This is not a fan translation. It is official localization assets being converted to run on PS3. In less than 10 instances, the English was just not capable of being used(due to size constraints) and had to be rephrased.
Posting now to gauge interest as well as get a few tips for the last items I have.
What is complete:
- Translation of all assets finished.
All in game text (Dialogue, Field Text, UI, Sequences, etc) has been converted to English. (Special/Bad PS4 encodings updated)Any words and characters stored as textures has been updated.All Tutorials screens featuring words have been converted to English images.Movies have been converted to display English Subtitles with Japanese voice overs(Subtitles are baked into videos, required mixing PS3 audio streams with PS4 video)
Known Issues: (cosmetic only)
Font sizing. I have not been able to find a way to change the font sizes in the PS3. In some cases the English is a bit lengthy which makes it run outside the proper area. It must do this for those 10-15 instances since the game will not display a 5th row of text.Identified.- Characters field text can extend beyond the box borders for similar reasons.
A few items in the Options Menu have a small display box which causes text to be cut off: "Difficul" instead of "Difficulty" (These are textures. Cannot be helped...)Fixed.
Possible Issues:
I understand the reason for the above issue. It was a problem with the cripack tools ability to properly format the cpk file system.
Off-Screen images from actual console play test.
Last edited by RebootRevival,