Gaming Spider-man: Shattered Dimensions for nds

Guild McCommunist

(not on boat)
Member
Joined
May 6, 2009
Messages
18,148
Trophies
0
Age
31
Location
The Danger Zone
XP
10,348
Country
United States
Pliskron said:
I bet venom is bussy f@@king up the release with an intro. Not that I care. It's a simple fix.

That was a great unnecessary attack on dumpers, great fucking job. I was at least expecting a good Spiderman joke. I mean, Venom, Spiderman, you know...

I don't know if it'll be any good personally, it was good with Web of Shadows came out but when they started using the same engine over and over again it started to feel pretty stale. Every game was basically just a "beamup with X added". Only game I did think was different on that engine was Assassin's Creed II: Discovery. It won't be bad but it'll feel like more of the same.
 

GeekyGuy

Professional loafer
Former Staff
Joined
Jun 21, 2007
Messages
5,267
Trophies
2
XP
3,048
Country
United States
WhiteX said:

Not sure I'd say it's entirely new, but there have definitely been quite a few tweaks and additions made. The same guy who worked on the combat mechanics for WoS worked on this one, so I'm sure we can expect a lot of similarities. As a matter of fact, the engine itself isn't built from the ground up from what I understand. They merely fine-tuned the one they already had. To me, that's awesome. I absolutely love WoS, so more of the same with some improvements is music to my ears.
 

Master Mo

F.R.E.E.
Member
Joined
Nov 22, 2005
Messages
2,181
Trophies
1
Age
36
Location
Man Mo Temple
XP
429
Country
Germany
GeekyGuy said:
Found a couple of cool (though short) videos of the game, by the way:
http://www.youtube.com/user/Rubikant#p/a/u/1/2hk_vWbbggk
And like I said, it's easy to see they're using the same engine.
IMO it is one of the best 2.5D engines on DS. I think there is absolutely no reason to change it completely because there is not much room for improvement if they intend on staying in the same dimension... Even though I know they`ve used it quite a bit now.

I played Daniel X a few weeks ago and even though I thought some things weren`t as good as in WoS it was a very fun Metroid-like game. I`m really looking forward to this game and I also hope that it gets dumped soon! This video gets me really excited, since the Speed-Booster was always one of my favorite abilities in Super Metroid and Zero Mission.

Even though I know Griptonite tends to make these Metroidvania games I think they polished it up quite well (from the official trailer it seems like they`ve updated the map, which I welcome!) and since Nintendo doesn`t seem to intend on making another 2D-Metroid game Castlevania and these Griptonite-games are the closest thing we`ll get similar to 2D-Metroid
wink.gif
 

GeekyGuy

Professional loafer
Former Staff
Joined
Jun 21, 2007
Messages
5,267
Trophies
2
XP
3,048
Country
United States
WhiteX said:
Funny thing, the video seems to be run on emulation...

Yeah, that'd be my guess, considering it's obviously not off-screen footage. The vids likely come from one of the dev team.

@Master Mo Yeah, I agree, man. I'm glad we're getting the same engine, along with the same folks from WoS to work on this game. I admit, though, to being disappointed by Daniel X, not because of the game itself, but because they used an awesome action engine to do recycled stuff. The nods to Metroid lacked style, I thought, and they had already just used the engine for Wolverine shortly before that. I just hate to see them wear folks out with mediocrity.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: see ya