ROM Hack [Spider/Database] AR3DS - ARCode Database for 3DS

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Fantasy Life dumper? explain
Savegame Dumper. Currently you can only get your savefile with datafiler.
We made a Savedumper for Fantasy Life that dumps your Savegame via Spider Exploit. With loadcode.dat and a *.bin file on the SD.
Now we want to get it into pure online form. Where you can just load FSDump.dat online and it will auto dump your save without the need for a *.bin file on the SD. Same for the Injector.

Game has been dumped and decrypted already if you thought about that. We have to take a closer look at the data though.
 
Savegame Dumper. Currently you can only get your savefile with datafiler.
We made a Savedumper for Fantasy Life that dumps your Savegame via Spider Exploit. With loadcode.dat and a *.bin file on the SD.
Now we want to get it into pure online form. Where you can just load FSDump.dat online and it will auto dump your save without the need for a *.bin file on the SD. Same for the Injector.

Game has been dumped and decrypted already if you thought about that. We have to take a closer look at the data though.
Hmmm... And you want to add the savegame online dumper to our website?
 
Savegame Dumper. Currently you can only get your savefile with datafiler.
We made a Savedumper for Fantasy Life that dumps your Savegame via Spider Exploit. With loadcode.dat and a *.bin file on the SD.
Now we want to get it into pure online form. Where you can just load FSDump.dat online and it will auto dump your save without the need for a *.bin file on the SD. Same for the Injector.

Game has been dumped and decrypted already if you thought about that. We have to take a closer look at the data though.


I just used an EXT-data dumper tool. There's like 3 of them for Ninjhax.

Please explain the ar code thing... How dow e scan it while the game is playing
Example im playing kingdom hearts, and there are codes in the database
But i need scan qr code but how


Play the game you want to use an AR code on. Then press "home", and then press "L+R" to open up the camera. Tap the QR code icon on the bottom screen, then scan the code. Should work fine.
 
do it suppose to say error when scanning the qr code like webpage not found
oh i gotta use the other browser huh


It's supposed to error out and crash the browser. After it crashes out, just resume the game and the code should be applied. If you are having problems, try deleting the history and cookies from your browser. It's also worth noting that you *do* need to be connected to the internet for the codes to work, and you *do* need to be on a compatible FW.
 
Ok my wifi was off and cancled by groing in the browser
But
im on 9.0 fm

using pasta cfw

is this compatible?


Should be. I don't know if the N3DS affects anything (The Spider exploit might not be available). But if you are on 9.0 O3DS with Pasta, you should be fine. I'm on 9.2 O3DS PastaCFW.
 
um how do i create.. well nvm i'll save that question for next time

This is quite complicated. There is a memory dumper in the Editor page but you need to know hoow to memory hex edit.
 
I just used an EXT-data dumper tool. There's like 3 of them for Ninjhax.
That's like savedatafiler - it's using and EXT-data dumper that's not available for Spider.

Hmmm... And you want to add the savegame online dumper to our website?
That requires me to get it into a *.dat file to actually get it online. And since I am working and that with someone else I would also need his agreement.
If you have an Idea on how to get the *.bin that gets loaded by LoadCode.dat into one single *.dat file that auto dumps it I would really appreciate your help.

Also thought about getting it done by DownloadCode.dat but had some compiling problems.
 
That's like savedatafiler - it's using and EXT-data dumper that's not available for Spider.


What I meant was that SaveDataFiler isn't the only way to get a Fantasy Life save file. EXT tools are different, AFAIK, since they don't actually get standard save files. That's all I meant. I didn't mean to try and shoot down what you are doing. I assume getting a FL save dumper for spider is to allow people who don't have access to Ninjhax/SaveDataFiler to dump their saves?
 
What I meant was that SaveDataFiler isn't the only way to get a Fantasy Life save file. EXT tools are different, AFAIK, since they don't actually get standard save files. That's all I meant. I didn't mean to try and shoot down what you are doing. I assume getting a FL save dumper for spider is to allow people who don't have access to Ninjhax/SaveDataFiler to dump their saves?

I wasn't trying to defend what I wrote and I didn't think you would shoot down what I was doing. For me the difference is just the fact that ext-dumps and stuff need some kind of hacked/modded 3DS and are not available for Spider. I try to get this stuff available for Spider. Which would be the answer to the second part of the question I guess.

Spider Dumper is in my opinion even easier than EXT tools etc. The Only difference is the injecting Part since a Spider Inject / RAM Inject can't edit everything so there might be parts that are not editable via Spider, which would however be editable with EXT Tools.

Do you have any Idea how I can get it into a pure online *.dat Version?
 
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Do you have any Idea how I can get it into a pure online *.dat Version?


Why wouldn't something like the AR memory dump work? It seems that's what KazoWAR does for his AR thing: https://gbatemp.net/threads/spider-arcode.383937/.

http://dukesrg.no-ip.org/3ds/rop?memdump.dat&FCRAMx.bin

Though I don't think you'll be able to access the EXT files themselves without either some serious hacking, or to simply use another entry point that already gives access. But I'm not familiar with the coding side of this stuff, so I might be wrong.
 
Why wouldn't something like the AR memory dump work? It seems that's what KazoWAR does for his AR thing: https://gbatemp.net/threads/spider-arcode.383937/.

http://dukesrg.no-ip.org/3ds/rop?memdump.dat&FCRAMx.bin

Though I don't think you'll be able to access the EXT files themselves without either some serious hacking, or to simply use another entry point that already gives access. But I'm not familiar with the coding side of this stuff, so I might be wrong.

Well I don't want to dump 128mb and inject 128mb (which is not even possible anyway). When I just need to dump and inject 237kb.
The *.bin file is done and works with loadcode but editing the memdump file to make it dump a different range will just freeze and crash the 3DS (so you need to hard reset) for some reason.
 
Well I don't want to dump 128mb and inject 128mb (which is not even possible anyway). When I just need to dump and inject 237kb.
The *.bin file is done and works with loadcode but editing the memdump file to make it dump a different range will just freeze and crash the 3DS (so you need to hard reset) for some reason.


I didn't mean use that particular .bin file :P. I meant do something similar, where it temporarily downloads the .bin for the 3DS client to use. It's obviously possible, since there's a few different hacks that do it now. Just make your .bin with what you need it to do. Again, I'm not at all familiar with coding this stuff, so I'm not sure how you'd go about doing that. But it seems that's what you want to do: make your own .bin, but use similar code to have it auto-download/run. The AR code exploit just dumps the FCRAM, which should consist of the game data itself, along with some other stuff. Technically if you know where your critical data starts (that you want to edit), you should be able to edit the memdump's offsets to adjust for that. But perhaps not, if the memdump is grabbed by simply obtaining an address and length for the FCRAM section, which would mean that you'd need to add an offset after the fact. I'm just speaking out of my ass here, since I haven't looked at any of the code. But it seems that what you want to do should be possible and pretty quick.

At the very least, just use KazoWar's ram dump, and use that with your editor for the time being while you work on extracting a smaller dump.
 
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I didn't mean use that particular .bin file :P. I meant do something similar, where it temporarily downloads the .bin for the 3DS client to use. It's obviously possible, since there's a few different hacks that do it now. Just make your .bin with what you need it to do. Again, I'm not at all familiar with coding this stuff, so I'm not sure how you'd go about doing that. But it seems that's what you want to do: make your own .bin, but use similar code to have it auto-download/run. The AR code exploit just dumps the FCRAM, which should consist of the game data itself, along with some other stuff. Technically if you know where your critical data starts (that you want to edit), you should be able to edit the memdump's offsets to adjust for that. But perhaps not, if the memdump is grabbed by simply obtaining an address and length for the FCRAM section, which would mean that you'd need to add an offset after the fact. I'm just speaking out of my ass here, since I haven't looked at any of the code. But it seems that what you want to do should be possible and pretty quick.

At the very least, just use KazoWar's ram dump, and use that with your editor for the time being while you work on extracting a smaller dump.


If I knew how to do the autodownload stuff I'd have done it. I can't get it to work. Same for the editing offsets in the memory dump code - as I said it will just crash my 3DS. I mean I can use the bin and stuff but I don't want other people to need to put that bin on their SD and stuff when it should be possible to do via online dump (*.dat).
 
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