'Spellcasters Chronicles', Quantic Dream's first multiplayer game, revealed

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Quantic Dream has revealed Spellcasters Chronicles, its first-ever multiplayer game. It is a 3v3 team-based title that combines action and strategy. A gameplay deep dive is planned to air today during TwitchCon San Diego. In the meantime, the reveal teaser provides a glimpse at the gameplay:



In a unique blend of third-person action and strategic decision making, Spellcasters Chronicles challenges players to master both movement and magic to dictate the pace of the battle. Each match is played as a 3v3, fast paced 25-minutes showdown across mystical arenas of epic scale and verticality, where teams must capture altars to gain territory and destroy their opponents’ Lifestones to claim their victory.

Players will step into the fight as Spellcasters, archetype-driven mages with distinct identities, defined roles, and signature abilities, capable of summoning hordes of creatures and casting powerful spells. Infused with magic, each Spellcaster can take to the skies and fly freely across the arena at any moment in battle to command the battlefield, unlocking a level of movement freedom rarely seen in the genre.

Spellcasters Chronicles sets itself apart thanks to its strategic deck-building system. Whether players choose a support, tank, or damage dealer archetype, they will be able to choose from a list of more than 50 spells and summons, bringing tactical adaptation and creative expression into the arena. Additionally, players will also have to choose one of the world-crushingly colossal ultimate summonses, The Titans, a high-sized and powerful creature capable of shifting the tide of battle.

This hybrid of archetype-driven design and customizable decks makes every match in Spellcasters Chronicles a strategic battle, rewarding experimentation and team synergy.

Spellcasters Chronicles will be a free-to-play title and will debut with a closed beta on PC (Steam) by the end of 2025.

:arrow: SOURCE: GBAtemp Inbox
 
Free-to-play... right, sure it its. Hard pass.
Well, the alternative would be to put a (monthly) price tag on it...in a genre that's oversaturated with F2P games.

It'd be Concord all over again. Except maybe not as crummy-looking.

Still, hard pass for me as well. MOBAs aren't really my thing, anyway.
 
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Reactions: Exnor
If it's a MOBA, of course it'll be Free-To-Play, dunno why would people expect a MOBA to be a paid title, while it's a genre that needs a playerbase in order for the game to even be playable. If you put a price tag on a game of the genre, it could easily die due to lack of players after initial launch period interest is gone.
 
Yeah, hold on, what is this? Quantic Dream, same company behind Heavy Rain and Beyond and Detroit, right? How did they go from those amazing single player experiences to this multiplayer cookie cutter sort?

And didn't they show off some amazing face tech a few years ago that was to become their next project? What happened to that?
 
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Reactions: MarkDarkness
I hope Quantic didn't invest too much money in this... they're all about spectacular, decisive games, not these kinds of games.
 

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