1. heyheyitsjoeway

    OP heyheyitsjoeway Member
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    Sonic Robo Blast 2 + Kart for the Nintendo Switch

    [​IMG] [​IMG]

    That's right, two releases in one!

    SRB2 and SRB2Kart are finally playable on the Nintendo Switch! Not really sure what else to say except the notes below. Big thanks to carstene1ns for his work on the initial port; I really only did some polishing work to get this up and running. Both games mostly run at their full framerate (35 FPS).

    I've moved most of the details of this post to GitHub in order to make it easier to maintain. Check the link below for the instructions, download, and source.

    Downloads
    SRB2: https://github.com/heyjoeway/SRB2/blob/switch-port/README.md
    Kart: https://github.com/heyjoeway/Kart-Public/blob/switch-port/README.md
     
    Last edited by heyheyitsjoeway, Dec 8, 2019
  2. iriez

    iriez GBAtemp Advanced Fan
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    Why not post the binaries on github?

    Kart Krew looks very fun to play. Thanks for the update!
     
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  3. heyheyitsjoeway

    OP heyheyitsjoeway Member
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    I can post the bundle and NRO for SRB2 on the GitHub repo, but the Kart bundle and even just the NRO alone are too big for that GitLab instance. (Max file size is 10MB iirc.) So I figured I'd just put them both on Google Drive to keep things in one place.
     
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  4. landysmods

    landysmods Advanced Member
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    Awesome work, this looks great!
     
  5. Tomobobo

    Tomobobo Champion.
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    Amazing thank you!
     
  6. hyperhunt621

    hyperhunt621 Newbie
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    So, really stupid question but I'll ask it anyway, any chance in the future that loading additional WADs will work with the Switch?

    I only ask given that this is still a WIP.
     
  7. heyheyitsjoeway

    OP heyheyitsjoeway Member
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    It already does, it's just that you have to load them by making an autoexec.cfg (or adding to kartexec.cfg for Kart) with addfile commands pointing to the WADs you want. (All paths are relative to the NRO.) Pretty much the same situation as the 3DS port. Fixing the multiplayer menu in Kart is my top priority right now, but I'm guessing that the crash on that menu is related to the add-ons menu crashes, so it may end up being a 2-in-1 fix.
     
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  8. Y0sh1

    Y0sh1 GBAtemp Regular
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    screenshots?
     
  9. AronR

    AronR Member
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    I loaded the GDrive bundles onto my FAT32 SD card. Could not get the games to run on hbmenu 3.0.1, just got a black screen on both... Running 6.2.0 with SX 2.5.2, tried the hbmenu nsp and album launch.
    Maybe I'm missing something obvious here lol
     
  10. heyheyitsjoeway

    OP heyheyitsjoeway Member
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    If it doesn't work after a bit, then I'm not sure. I've never tested on SX. Album launch should work just fine.
     
  11. TeddyBearYoshi

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    I would note that doing this for Kart currently will make the game unable to be played as Record Attack is the only mode, and using additional wads besides bonuschars (or at least, the character wads I tried using with it) will set off it's cheat detection and not let you play that mode.
     
    Last edited by TeddyBearYoshi, Feb 10, 2019
  12. Risteing

    Risteing Member
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    At last a Port I can play. And never heard about the "kart" mod before and it's actually quite fun to play with.
    But I have the magic question… is it posible to apply mods on this port? I really want to try the Low Poly mod on my switch.
     
  13. Fyrus

    Fyrus Artilleur Carmin
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  14. TeddyBearYoshi

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    Mods do work, however you currently can not use them until the online update is released as Record Attack does not let you play with anything other than bonuschars.wad.

    On the bright side, they apparently fixed the addons menu crashing the other day so when the update does release you may be able to play with mods without having to use an autoexec config.

    Unfortunately though even when that happens the low poly models with not be compatible, as the models require OpenGL mode which does not work on Switch atm.
     
    Last edited by TeddyBearYoshi, Feb 11, 2019
  15. heyheyitsjoeway

    OP heyheyitsjoeway Member
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    Hey all, I've just updated the ports, and I think they're nearly feature-complete at this point. Some of the notable changes include:
    • Online support (!!!)
    • Mouse/keyboard support (yes, mouse support)
    • Software keyboard support for text fields/console
    • Add-ons menu fixed
    • Multiplayer menu fixed in Kart
    Make sure to read the update notes if you've already downloaded either port.
     
    Last edited by heyheyitsjoeway, Feb 13, 2019
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  16. TeddyBearYoshi

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    Oh fudge! I saw progress in the Kart Krew Discord but didn't expect these to be released so fast. This is amazing.
     
  17. ganons

    ganons GBAtemp Addict
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    Any videos of the gameplay?
     
  18. TeddyBearYoshi

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    This test video from the Discord showcasing the online crossplay is the only one I know of.

    There are many videos of SRB2/SRB2Kart in general, though, and the Switch versions are largely identical.
     
    Last edited by TeddyBearYoshi, Feb 13, 2019
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  19. hippy dave

    hippy dave BBMB
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    Nice, looks pretty fancy for a homebrew.
     
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  20. TeddyBearYoshi

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    Made some custom NSP icons.

    [​IMG] [​IMG]

    These renders are not mine! They're from Logan McCloud's Low Poly MD2s, a great mod for SRB2 & Kart.
    I think the renders themselves were made by Chaofanatic, but I could be wrong.
     
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