Homebrew RELEASE Sonic 3 AIR

ottos1989

Member
Newcomer
Joined
Aug 6, 2018
Messages
11
Trophies
0
Age
34
XP
149
Country
United States
can u please also share a forwarder for Sonic CD? It's the last one im missing. Also would love to see all 4 games with a uniform icon theme
 
Last edited by ottos1989,
  • Like
Reactions: LeyendaV

RupeeClock

Colors 3D Snivy!
Member
Joined
May 15, 2008
Messages
6,497
Trophies
1
Age
34
Website
Visit site
XP
2,960
Country
This is some amazing stuff, when the time comes that I mod my Switch I'll absolutely be putting this on there.

Down the line, if Eukaryot decides to make Sonic 3 A.I.R. open source, I really hope that it gets developed into a Retroarch/Libretro core. That'd be the simplest way to get it running on a multitude of systems much like NXEngine for Cave Story.
 
  • Like
Reactions: Julie_Pilgrim

PZT

Well-Known Member
Member
Joined
Nov 23, 2017
Messages
116
Trophies
0
Age
124
XP
498
Country
United States
Is there a vita version for this?
I hope the creator of this thread does it, because closed-source means somebody needs to be given the code and be allowed to make the port, and it'd be easier for TC to do it than for yet another person to be able to convince Eukaryot to share the source with them
Whether or not somebody is allowed to is probably based off whether people beg enough for it to be considered worth it lol
And people hate begging, it's not considered A Good Look, but what did they expect from making such a valuable engine closed-source, placing the ability to port it only in the hands of a chosen few
 

Tales117

Member
Newcomer
Joined
Feb 27, 2017
Messages
12
Trophies
0
Age
34
XP
733
Country
Canada
Hello,

First of all, thank you so much for making my dream comes true!
I've been waiting for the moment to be able to play all the Classic Sonic Series as the remastered version on Nintendo Switch!

Since the original icon had a different design concept from the other three, I made an icon for the Sonic 3 AIR switch port that follows the others.

The quality is not as good as the others, but it may look suitable as a collection on hbmenu.

I hope it helps in your future updates!

Thank you!
 

Attachments

  • s3air icon (wo Tails).png
    s3air icon (wo Tails).png
    579.5 KB · Views: 437
  • s3air icon.png
    s3air icon.png
    659.7 KB · Views: 399
  • s3air icon (wo Tails) 256px.png
    s3air icon (wo Tails) 256px.png
    84.7 KB · Views: 259
  • s3air icon 256px.png
    s3air icon 256px.png
    89 KB · Views: 323
  • Like
Reactions: Risteing

MultiKoopa

Well-Known Member
Member
Joined
Jun 11, 2018
Messages
469
Trophies
0
Age
34
XP
1,089
Country
United States
I'm curious, is this even remotely possible on 3DS, even a New 3DS? or is AIR more demanding than the Whitehead ports of 1/2/CD?
 

RupeeClock

Colors 3D Snivy!
Member
Joined
May 15, 2008
Messages
6,497
Trophies
1
Age
34
Website
Visit site
XP
2,960
Country
I'm curious, is this even remotely possible on 3DS, even a New 3DS? or is AIR more demanding than the Whitehead ports of 1/2/CD?

It might be a similar situation where the main sidescrolling platforming gameplay isn't too demanding, but the special stages are since they're built from the ground up. The blue sphere minigame in particular is much higher resolution and runs at 60 FPS.

Sonic 3 Air is built for 16:9 displays whilst the 3DS top screen display is 5:3, which is slightly narrower horizontally. It probably wouldn't be much of an issue aside from needing to adjust the HUD display, and maybe the locked camera for certain screens.

A 3DS port would be doable but you'd probably need to refactor aspects like removing some graphical enhancements and limiting frame rate for the blue sphere minigame.
The project is not yet open source anyway, it's only in the hands of a few trusted individuals to port it to other systems like the Switch or Android.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!