Softmod or modchip?

Discussion in 'Wii - Hacking' started by PSxed, Aug 28, 2014.

  1. PSxed
    OP

    PSxed Member

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    I recently bought a wii again to play some of my backlog games again. I would like to mod it now for emulation purposes and to play some imports. I've been reading quite alot and it seems everyone is softmodding the wii. The answer that i can't really find (or the info is really outdated), is there any benefit using a modchip over softmodding the console?

    Soldering is not a problem for me, i've done a load of console modifications and modchip installs in the past. There seem to be quite a few different chips that are available like the DuoWII, D2Ckey, D2lite, WASP, YAOSM.

    The things that are important to me is:
    - Make it region free for original gamecube games.
    - Make it region free for original wii games.
    - Homebrew / Emulators.
    - Backups (i prefer usb loading, but i'm ok with dvd-r).

    I would like to have it as hassle free as possible. If that requires me to install a modchip with 26 wires i'm ok with that.
     
  2. sj33

    sj33 GBAtemp Addict

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    There's basically zero reason to get a modchip. Everything can be handled by softmod including backup loading.

    In fact, you would have to softmod for region free and homebrew. A softmod with either Startpatch (to make your system menu region free) or Gecko OS (separate region free loading app) is the way to go.

    I *think* backup loading might be limited to 2x with a softmod (unsure), but USB loading is the way to go anyway.
     
  3. PSxed
    OP

    PSxed Member

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    Thanks for the clear answer. I will skip the idea of installing a modchip and start collecting some more information about softmodding and all the necessary software. :)