1. niuus

    niuus GBAtemp Maniac
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    Latest is from December, with the new particle physics. The november one is less heavy on resources, but still won't run 100% on a Wii.
     
  2. Deleted User

    Deleted User Newbie

    Right now the december release is almost unplayable on the Wii. I already mentioned that the more optimized release of the Killer Instinct MSU-1 has some slowdown. This is still an improvement and worth letting other Wii users know.
     
  3. niuus

    niuus GBAtemp Maniac
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    That's okey, but it is not a "more optimized" release, just older and hence with less graphical features, which is more accurate than describing it as optimized, because it is not. Maybe in the future an streamlined version will come out that does run well on lesser devices. but since this hack is a WIP and the effort of one individual, we shall wait and see.
     
    Last edited by niuus, Dec 30, 2019
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  4. Deleted User

    Deleted User Newbie

    I´m not going to argument this much further. The "more optimized" release has been optimized for weaker hardware in mind. This release runs much better that the previous november release I found. We just have to wait for the next build.
     
  5. SkyStruck

    SkyStruck Member
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    In what format should I write the .cht files? Currently I have it like this:

    (loading the .cht file is no problem)

    Code:
    "Retry Gift Mode
    "7E155902"
    
    "GP BRO"
    "7E0A8A7F+7E0A8B96+7E0A8C98"
    
    "CASINO BRO"
    "7E0B557F+7E0B5696+7E0B5798"
    
    "NME ALWAYS DROP"
    "6DE9-3F01+D2E9-3F61"
    
     
  6. niuus

    niuus GBAtemp Maniac
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    LOL, i certainly don't mind if you want to believe that ROM is some special "optimized" release. It is what it is, a month's older patched rom, since the original patch is distributed with only one final dated IPS available for download, and Gizaha works alone. The only exception to this, available in the OP, is the light version (music only, from february i think) of the IPS. So if anything you can find floating around works for you, then by all means use it and enjoy. :yay:

    I attached one sample .CHT file in case you need one.
     

    Attached Files:

  7. SkyStruck

    SkyStruck Member
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    Regretfully, even in Notepad++ it remains "garbled".

    So I took the PC-version of Snes9x and added codes manually, and now it's in this format:

    Code:
    cheat
      name: Retry - Gift mode
      code: 7e1559=02
    
    cheat
      name: Gold Pieces
      code: 7e0a8a=7f + 7e0a8b=96 + 7e0a8c=98
    
    cheat
      name: Casino Coins
      code: 7e0b55=7f + 7e0b56=96 + 7e0b57=98
    
    cheat
      name: NME always drop
      code: 81fb55=80 + 81fb56=0d
    
    Kinda hoping this works?

    EDIT: Nope.

    Then how? I have trouble finding the right of way.
     
    Last edited by SkyStruck, Dec 31, 2019
  8. Bladeoner

    OP Bladeoner GBAtemp Regular
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    Hi, I use the latest version r35 otherwise I couldn't compile the emulator with Xbox360 support.

    I just uploaded a new version which include a compile fix, after adding Xbox360 support compiling was broken, maybe you are experiencing issues with that:
    https://github.com/dborth/snes9xgx/pull/891/commits/4cdf916cc387e470366b06de38a1171206997682
     
  9. revvv

    revvv Advanced Member
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    Thank you, good to know it's r35. Had no compile issues, because I was using an elder source state.
    But you should definitely do the "Wiimote batteries out" test case...
    For me the crash disappeared after downgrading to freetype-2.4.2, but good bugs keep on coming back :ha:
     
  10. revvv

    revvv Advanced Member
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    Just one note: My latest xbox360.c and retrode.c only open the USB device if VID and PID match.
    Otherwise all USB devices are opened and closed, which is for the xbox360 USB class 0xFF harmful:
    It closes USB mass storage devices :(
     
    Last edited by revvv, Jan 2, 2020
  11. Tanooki16

    Tanooki16 GBAtemp Regular
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  12. revvv

    revvv Advanced Member
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    You're welcome! Thanks for merging in my modifications. :D

    Yeah, that's more safe.

    IMHO yes, but I have no USB device which had the problem. (My USB sticks worked before.)
    @niuus Can you confirm that?
     
  13. Dracari

    Dracari GBAtemp Advanced Maniac
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    try again using like PC 1.5.2 i think its what i used to make a usable ALTTP .cht file.
     
  14. niuus

    niuus GBAtemp Maniac
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    I don't think that should happen unless you tinker the code some more or use it in another way, since @Bladeoner advises against using those IOS values because it could cause problems overtime in the emulator, you can see a lot of stability is lost, as per the recent problems @revvv has been having with unexpected crashes when syncing any bluetooth controllers.

    Only tested it with one USB flash drive, though RX behaves differently, as we have been discovering while sharing ideas over PM.
     
  15. revvv

    revvv Advanced Member
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    Yes, but this happens also without the xbox controller code. IMHO The bigger the dol file is, the likelihood for crashes increases.
    I don't know why the freetype lib got suspicious for the Wiimote crashes, for me it helped using an older version, but of course I can't tell if this is really the reason.
     
  16. Bladeoner

    OP Bladeoner GBAtemp Regular
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    New version is up, Tantric added the latest changes from your github repo, thanks revvv! And added support for the Hornet USB controller.
     
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  17. Flo_o

    Flo_o GBAtemp Regular
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    Awesome work Bladeoner, Tantric and Revvv! Is it possible to update the Readme too? :)
     
    Last edited by Flo_o, Jan 4, 2020
  18. niuus

    niuus GBAtemp Maniac
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    It finally happened! :yaywii:
     
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  19. Tantric

    Tantric GBAtemp Regular
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    freetype is 100% the reason. There's been something wrong with the devkitpro compile for a few releases. After tracing through I couldn't find a coherent reason. After testing all libs separately, I found freetype was the cause.


    Regarding the size of the dol, what matters is the amount of available MEM1 and MEM2. There needs to be some free memory.
    You can check the amount of mem1 and mem2 free:
    SYS_GetArenaHi() - SYS_GetArenaLo()
    SYS_GetArena2Hi - SYS_GetArena2Lo()
     
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  20. SandyFarron

    SandyFarron Member
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    Hey, I just upgraded to Snes9x GX 4.4.4 for Wii. Loving it so far, except I noticed that now Snes9x's trademark status messages appear upon boot up, like so.

    [​IMG]

    You can disable them in Snes9x for Windows by going into snes9x.conf and setting MessageDisplayTime = 0. However, I can't seem to find a way to disable them in Snes9x GX 4.4.4. Is there any way to do so? I've never liked these boot messages and in fact it takes me out of the gaming experience, reminding me that I'm emulating. I would much prefer these status messages not appear.

    Thank you for your time and I apologize if I missed something obvious.
     
    Last edited by SandyFarron, Jan 24, 2020
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