Yeah, I'm also slightly desesperated to play KDL3 and Super Star lol
prolly not gonna happen on o3ds. not without dynarec. and even then, i think even the psp had trouble with those games, didn't it?
Dunno if it was answered yet, but in the case where in Super Mario Kart, the reason the area outside of the track is black is likely because the setting for that Mode 7 is not implemented. There are 3 modes within normal Mode 7. One which does not do any layer wrapping, one that does full layer wrapping, and a special one where anything outside the normal layer wraps around Tile 0. Super Mario Kart uses the latter of these 3.
pilot wings seems to have the same black nothingness, probably for the same reason? otherwise, it runs well with little skipped frames
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the crash in mighty morphin power rangers is fixed, thanks!
tales of phantasia seems to run somewhat playable now. frameskips on worldmap and on effect-heavy spells, but normal gameplay/battle doesnt seem to have many frameskips.
mario kart (euro) runs constant 50fps in time trail mode (frame dips when moles appear). only thing slowing down gp is the other drivers.
BOFII (retranslation and original) doesn't crash anymore. with high frame skip, the slowdown during battle start when the screen fades to black is barely noticable either
Power Rangers the fighting edition is still a garbled mess though, i guess its not the same thing as street fighter alpha 2 after all
Terranigma seems to run full speed on worldmap now too.
tried marvel super heroes - war of gems, runs with about 55fps. flickering things look a little weird due to skipped frames
FF 6 still has weird background music in narshe. slowdowns seem to be slightly better, though still heavy when using moves like bio blaster or vita even at 4 skipped frames. also, on the battle screen, the hand icon used to select like attack, magic or item doesn't seem to work right.