Homebrew SNES9x for Old 3DS

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Found a couple more things : There is a small graphical glitch in ff6. While in narshe at the very beginning, moving left or right produce glitches with the while, but moving up or down is fine, Try the attached save state, you'll see what I mean.

Also, might be crazy, but does it save for anyone? If I save whatever game, then quit, reset or change game, the srm file on my sd card is changed (according to the timestamp), but the game itself is not saved and just revert to its previous state. Works fine in blargsnes though, so maybe srm file from both emu are not directly compatible or what, although they do load properly, just don't save. Anyone care to confirm in case my sd card is dying on me?
 

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Found a couple more things : There is a small graphical glitch in ff6. While in narshe at the very beginning, moving left or right produce glitches with the while, but moving up or down is fine, Try the attached save state, you'll see what I mean.

Also, might be crazy, but does it save for anyone? If I save whatever game, then quit, reset or change game, the srm file on my sd card is changed (according to the timestamp), but the game itself is not saved and just revert to its previous state. Works fine in blargsnes though, so maybe srm file from both emu are not directly compatible or what, although they do load properly, just don't save. Anyone care to confirm in case my sd card is dying on me?

actually you're right... i just checked in terranigma, a game that i began on blargsnes. and when i start the game, it still has the sram save i had when i moved to snes9x.
but when i load my savestate, it remembers i saved an hour later. resaving and resetting, the game displays my one hour later save, but when i leave the emulator and restart it again, i'm back to the one hour back sram save.

kinda weird.

even more weird, i just noticed my earthbound sram (i started earthbound fresh on this emulator) actually seems to have stopped updating sram two in-game saves back... and it doesn't seem to accept any new saves either.
savestates still work though.
 
actually you're right... i just checked in terranigma, a game that i began on blargsnes. and when i start the game, it still has the sram save i had when i moved to snes9x.
but when i load my savestate, it remembers i saved an hour later. resaving and resetting, the game displays my one hour later save, but when i leave the emulator and restart it again, i'm back to the one hour back sram save.

kinda weird.

even more weird, i just noticed my earthbound sram (i started earthbound fresh on this emulator) actually seems to have stopped updating sram two in-game saves back... and it doesn't seem to accept any new saves either.
save states still work though.
Hello for now just use save sates i also have a problem saveing normally so im using just save states till it is fixed thats the way to go!
 
Awesome work @bubble2k16! Here are my results with the emulator on old 3ds (3dsx version)-
  • Super Mario Kart - Solid 60FPS + Small Glitch with the backgrounds in the game
    ILuQ88c.png
  • Yoshi's Island - Ingame average 45-50 FPS + Graphical glitches in the intro of the game.
    IYhT0aI.png
 
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Tested a few games on O3DS, a lot of them running in fullspeed, some only needing 1 frameskip. Fantastic stuff!!

Might I add a suggestion? I've noticed there's only two scaling options, fullscreen or nothing. Could you add an option to scale the image to "fullscreen" at 4:3 ratio? As in 320x240. I take it it'd be easy enough to implement and would make games look more natural rather than super stretched
 
Last edited by Sizednochi,
Im playing Earthbound right now and the sound goes with a 1'5 secs delay, still playable but it make me nervous
the more I realize it...
 
I think the save states problem is because I've configured Snes9X to save only 30 seconds after the last time the SRAM is written to. :) I'll update it to shorten the time in the next release... which should be up these couple of days.

maybe shorten that to 5 seconds or force to save it when you switch roms/exit through the exit command?

and then I had a request/idea. i was wondering its possible to use part of the touchscreen for customizable button inputs? to help conserve the physical buttons (i'm abusing my A button so much in these rpgs right now...) and for the few people who got like, broken L or R buttons?
something like that
0r1sgSX.png


by no means a priority thing, but maybe somewhere down the road
 
I love this emulator, and I think it has a lot more potential that blargSNES, if it's not already superior.
No offence to StapleButter of course, but this one needs more exposure and support than blargSNES now.
bubble2k16 has proved things which had been deemed impossible.
Can't wait to see where it goes from here B-)
 
Last edited by yoshinatsu,
I love this emulator, and I think it has a lot more potential that blargSNES, if it's not already superior.
No offence to StapleButter of course, but this emulator needs more exposure and support than blargSNES now.
bubble2k16 has proved things which had been deemed impossible.

it is already better in almost every regard. compatibility, speed, further options, polished design. only sound and one or two minor graphic issues are better handled in blargsnes, but since this is still actively being worked on, its only a matter of time before this is improved on too.
 
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it is already better in almost every regard. compatibility, speed, further options, polished design. only sound and one or two minor graphic issues are better handled in blargsnes, but since this is still actively being worked on, its only a matter of time before this is improved on too.
Exactly.
As such, since it's just gonna be us O3DS will be the ones who will be sticking with this emulator, I think we should be the ones who kindly ask Asdolo to make a SNES9x injector instead of a blargSNES one, if possible.
 
Last edited by yoshinatsu,
I kinda love both, so don't see the point on berating BlargSNES, in fact BlargSNES was the first TO PROVE than SNES Emulation on o3DS is indeed possible, Snes9x "just" reinforced it.

That said, why do not support both? Let them fight! Competition is GOOD! Maybe this is what the BlargSNES team need in first place? A revulsive? A me too? In any case, it will be good for us in the end.

Let people choose and YES, let's have injectors for both if possible.

Has the Donkey Kong Country issue been fixed, by the way?
 
I kinda love both, so don't see the point on berating BlargSNES, in fact BlargSNES was the first TO PROVE than SNES Emulation on o3DS is indeed possible, Snes9x "just" reinforced it.

That said, why do not support both? Let them fight! Competition is GOOD! Maybe this is what the BlargSNES team need in first place? A revulsive? A me too? In any case, it will be good for us in the end.

Let people choose and YES, let's have injectors for both if possible.

Has the Donkey Kong Country issue been fixed, by the way?
Heh, I wasn't trying to start an "emulation war".
Not even close to that. I have much respect for the developers of blargSNES. I was just saying that it would be probably better for the community to support an active, promising project, since we're seeing much more potential here. Especially developers, people who could help with the improvement of this emulator (like sound and add-on chips).
Competition has always been good. Fragmentation, not so much.
 
Last edited by yoshinatsu,
@bubble2k16
Any chance we have option to save emulator config in next release? to save fullscreen, frame configuration...

Everytime I start snes9x I put in fullscreen before load a game and the emulator freeze.

Is it possible to add an auto fire/auto hold configuration too?
 

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