SNES Game Maker

  • Thread starter Thread starter YoshiInAVoid
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Yeah it should in therory be possible to make something like that. I reccommend that you download DS Game Maker and have a fiddle with it since SNES Game Maker is highly based upon it.

Yeah, ASM is comfusing... But I hope to add things in on there own so it will be simpler, and then I can load the code through my program and it will become alot clearer and simpler when lots of stuff is there because each chunk of code is stored in a script, so you make the script "Player_Animation" and add it to your room it does not clutter up the Room specific code such as the backgrounds and enimies to load onto the screen.

As for the audio, I have contact with neviksti who is the creator of SNES Starter kit which I use to compile the games. When I add in audio, if I have problems working it out, I can just ask him to make an example
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YoshiInAVoid said:
Ok I will be able to release a very early demo soon. But first I am working on the website. If anyone wants to help me than please do!

What sort of help are you wanting? Web design isn't my thing, but I would like to help somehow.
 
I have already set up the domain using a free server.

I am not quite sure yet. The main thing at the moment is setting up the theme of the website so as to make the forum fit in. Much like at GBATemp how the forum looks the same as the main site.

You could be a mod at the forum if you wanted?

Once again thanks for taking so much interest in this project it really makes me feel like my work is not being wasted.
 
Haha, sorry but you can't buy SNES Game Maker since I cannot sell it. It includes snes9x which states that if it is included in any other program, then it cannot be sold. So unless someone makes a free open source SNES emulator then I have to stick with this rule enless I want to go to jail. But you can make a donation, if I can work out how to add it into my site...

There is a little glitch with compiling meaning that it sometimes generates the wrong code which results in an error. Once I have fixed this then I will post a demo on my site, and then post the link.

Oh and I saw your site! It looks great! So if you are willing to help then I can find something for you to do on the site.


Thanks once again everyone!
 
Thanks! It won't be long now until the demo... By the way have you seen the youtube vid?

At the moment I am still fixing the code generating error and making some more examples, such as using the controller.

I would make you a mod but I can't find the right button for it.
 
Well you might need to know some ASM in order to use all of the features that the SNES can handle; however I hate ASM and intend on using SNES Game Maker for myself as well, so I'll get the compiler to worry about most of the ASM code.

I cannot guarentee that SNES Game Maker will be 100% ASM free however I will remove as many ASM references as I can.
 
Here's my idea, why don't you make a coding language of your own that turns easy actions into ASM when compiled, but easy to make, for an example...

Display_Text("Hello World.") = Hard ASM Code to make it print the text "Hello World.".

And why not have instant drag & drop actions that compiles hard ASM code, kinda like Game Maker, but Game Maker doesn't use ASM code.
 
Haha, not a very helpful idea since that is what I was planning anyway.

As for text, it's as easy as:

PrintString "Hello world!"

And yes I am planning a kind of action system like Game Maker and DS Game Maker use however I have not got round to it yet.




I have a question for you all! As you saw in my video, at the moment the script editor is just a textbox, I am going to make it into an action system however that will take some time. So my question is:

Should I post a demo tommarrow without the action system? Or should I wait until I have it done first?


If I where to post a demo now, all it would have is two examples that I have already made, "Hello_World" and "Controller_Input", the first just prints the text "Hello world!" onto the screen, the second tells you when you press a button. You wouldn't be able to do much else.

So does anyone want to try it now?

Or are you all pacient people who like to wait so that they can get the real deal a little bit later?
 
I think you should release it tomorrow, I want to see what you have done so far.

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You can release the better version afterwords.
 
Ok, the beta release has been delayed due to personal reasons. However will be tommarrow, no excuses from me!

In the mean time, I was able to run this on an XP machine, heres a screenie of what it looks like:
XPScreen.PNG
 
I do got some questions about the program.

1. If it will be able to import music/effects to this beta version, what formats will it support?
2. If it will be able to import sprites/backgrounds to this beta version, what formats will it support?
3. Whats the maximum ROM file storage to compile to? (I know original SNES games support up to 32MBits)
4. Will it work for Windows 7 Home 64-Bit?
 
Currently graphics and sound are not supported.

I am not too sure, I guess png, gif and bmp? I depends on what the "SNES Starter-kit" supports. As for music the only thing I can think of it mp3.

It should be able to work on any edition of Windows.
 

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