Yeah it should in therory be possible to make something like that. I reccommend that you download DS Game Maker and have a fiddle with it since SNES Game Maker is highly based upon it.
Yeah, ASM is comfusing... But I hope to add things in on there own so it will be simpler, and then I can load the code through my program and it will become alot clearer and simpler when lots of stuff is there because each chunk of code is stored in a script, so you make the script "Player_Animation" and add it to your room it does not clutter up the Room specific code such as the backgrounds and enimies to load onto the screen.
As for the audio, I have contact with neviksti who is the creator of SNES Starter kit which I use to compile the games. When I add in audio, if I have problems working it out, I can just ask him to make an example
Yeah, ASM is comfusing... But I hope to add things in on there own so it will be simpler, and then I can load the code through my program and it will become alot clearer and simpler when lots of stuff is there because each chunk of code is stored in a script, so you make the script "Player_Animation" and add it to your room it does not clutter up the Room specific code such as the backgrounds and enimies to load onto the screen.
As for the audio, I have contact with neviksti who is the creator of SNES Starter kit which I use to compile the games. When I add in audio, if I have problems working it out, I can just ask him to make an example










