Hacking SneekyCompiler

scooby74029

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zizer said:
paulstevens said:
Yes! Scoob your tool worked perfectly.

I created a NAND from the googlecode instructions then installed the files created using your tools on the sd/usb cards. Emulated nand fired right up!

On the other hand, the game I put on the usb drive is RB3. Unfortunately it goes black screen after the initial startup screens. The last thing I see is the "EA" logo in the guitar pick.

Any ideas on that?

Time to search for info on rb3/uneek+di

Thanks!

if i use virgin nand it goes black screen after the initial startup screens but with original dump i have random freeze after start menu .....
i think on a virgin nand it takes awhile for the nand to inialize like 5 mins or more because it has to write everything that is needed
you might try to let it sit for awhile and see if it will work then ill do some tests here later and post results
 

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scooby74029 said:
i think on a virgin nand it takes awhile for the nand to inialize like 5 mins or more because it has to write everything that is needed
you might try to let it sit for awhile and see if it will work then ill do some tests here later and post results
that is correct, it will take a few minutes before asking the user for initial set up questions (like date, time, name, etc.), then it will take a few more minutes after that before loading the SM for the first time. The second time loading s/uneek will be much much faster
 

zizer

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if i use virgin nand it goes black screen after the initial startup screens but with original dump i have random freeze after start menu .....

sorry , it is about rb3 ^
 

grnorris

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Having issues with latest SSE (should've posted this a while back sorry). I open the program select my settings (Uneek+di, USA, Font a, Auto Press A, Sys Menu 4.3U), click build, open SneekyCompiler and nothing. It just sits there. I also tried opening SneekyCompiler first. Note: When I click the X to close it still continues running the icon (the program doesn't completely close).

Windows 7 32-bit Professional
AMD Turion X2 2.1 GHz processor
ATI Radeon 3100 (I know it's horrible, give me 500USD and I'll get a better machine...)

The first version you sent me worked so for now I'll go back to that. Some things you could do to make this better:
1.) Add better directions. For all I know I'm missing something obvious that just isn't stated.
2.) Add dates to your revisions. I've found that it's a lot easier to know I'm using the right software when I see a date for the last modification (rather that checking to see what revision I'm running I can just think of when I installed the last update).

I believe the older version should give me what I need to fix my Wii (I think I got confused at some point and started using an older Sneek Revision that's not working).

Edit: Just tried to find the older installer and I don't seem to have it. Also can't seem to find it. Tried ModMii but it gave me rev 150 and it looks like the newest rev is 153.

Edit2: I think I got the newest version working. I've yet to test the output but I did get it to output. I did a few things differently:
I set the programs to have administrative permission (not sure if this was necessary).
I explicitly stated the rev to use as 153 (I think I may have overlooked this step as most programs will automatically use the newest rev).
I waited a lot longer. The older version started working right away but this version doesn't show signs of working as soon.

Edit3: Now it just sits at the black screen forever (I waited a good 10 minutes). Could it be an issue with 4.3?
 

grnorris

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I wanted to make sure this counted as a new post this time. I'm still having issues. I tried using a fresh NAND extract with the files I got from SneekyCompiler. I'm going to try using a different tool for my extraction (Something other than ShowMiiWads). Perhaps it's just not properly extracting the NAND (it's so hard to tell).
Note: I use the ShowMiiWads module included in ModMii).

grnorris said:
Having issues with latest SSE (should've posted this a while back sorry). I open the program select my settings (Uneek+di, USA, Font a, Auto Press A, Sys Menu 4.3U), click build, open SneekyCompiler and nothing. It just sits there. I also tried opening SneekyCompiler first. Note: When I click the X to close it still continues running the icon (the program doesn't completely close).

Windows 7 32-bit Professional
AMD Turion X2 2.1 GHz processor
ATI Radeon 3100 (I know it's horrible, give me 500USD and I'll get a better machine...)

The first version you sent me worked so for now I'll go back to that. Some things you could do to make this better:
1.) Add better directions. For all I know I'm missing something obvious that just isn't stated.
2.) Add dates to your revisions. I've found that it's a lot easier to know I'm using the right software when I see a date for the last modification (rather that checking to see what revision I'm running I can just think of when I installed the last update).

I believe the older version should give me what I need to fix my Wii (I think I got confused at some point and started using an older Sneek Revision that's not working).

Edit: Just tried to find the older installer and I don't seem to have it. Also can't seem to find it. Tried ModMii but it gave me rev 150 and it looks like the newest rev is 153.

Edit2: I think I got the newest version working. I've yet to test the output but I did get it to output. I did a few things differently:
I set the programs to have administrative permission (not sure if this was necessary).
I explicitly stated the rev to use as 153 (I think I may have overlooked this step as most programs will automatically use the newest rev).
I waited a lot longer. The older version started working right away but this version doesn't show signs of working as soon.

Edit3: Now it just sits at the black screen forever (I waited a good 10 minutes). Could it be an issue with 4.3?
 

grnorris

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zizer said:
use modmii for create virgin nand or simple fs dumper for real nand dump

latest SSE work fine for me

I've actually been talking to scooby via PM's and I tried a tool he gave me for NAND extraction. I've yet to actually try it though (I've made the dump but I won't test it till at least tomorrow afternoon). His SSE ran really slow and glitchy for me so there could be a compatibility issue (I gave it admin rights to be on the safe side).

Edit: Still having issues. I tried the new NAND and a fresh copy of the SNEEK files but now it just starts flashing 2 blinking lights:
It should be FAT32 4096 Cluster size or less (I made sure of it in fact)
There is no diconfig or cache files so the error: "The TMD of the IOS the current title uses is missing" doesn't make much sense.

I found this:
Assure that you patched your 0000000E.app correctly with IOSKPatch i.e.:

"IOSKPatch.exe 0000000E.app 0000000E_patched.app -s -d -v"

but not sure about it. I've never had to patch the NAND before, I just used my real NAND (extracted from a bootmii backup) and added the necessary games and Sneek folders.

I'm wondering if maybe my games got corrupted somehow, if they have I can't currently fix them. ModMii's supposed to include a batch file for changing the names to the new format but I've not seen it. I would like to try that.

Additionally I'm going to try defragging and cleaning the hard drive.
 

obcd

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Not sure if it's related, but I had issues as well, specially when I turned on the -v verbose output. (I posted in the SNEEK+DI topic)
The IOSKPatch is run by the Crediar installer that is launched, so you don't need to run it yourself again.
My issues are very likely caused by the fact that the devkitpro downloader isn't downloading a revision of devkitarm < 26.
The latest revision is 32 or so.
You need an older devkitarm to compile the s(u)neek es module. I downloaded rev. 24 and adjusted the es folder makefile.

The es modules that comes with the crediar installer is linked to gcc 4.3.3. This means they probably have used devkitarm rev. 25.

If this is totally unrelated to your problem, just let us know.
 

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grnorris said:
ModMii's supposed to include a batch file for changing the names to the new format but I've not seen it. I would like to try that.From ModMii's main menu, type "S", then "4", then convert 1 game and it will build and run the batch file for u. Duplicate games will be skipped, so if u just want the batch file and rename folders convert a game that's already been converted and saved to your hard drive, or just select a small game like NSMB so it doesn't take a long time. After doing this once, u can run the mini-batch file ModMii made (saved to root of hard drive) at any time without converting any more games to rename folders and update your csv list of games

FYI, Crediar told me via IRC a long time that the SM *.app file on the emulated nand should be patched for uneek+di compatibility (and its fine to have this patched on other forms of s/uneek as well). I don't know if it makes a huge difference if it's not patched (I never tried)

after renaming 000000XX.app to 000000XX_original.app the command is as follows

CODEioskpatch.exe title/0000001/0000002/content/000000XX_original.app title/0000001/0000002/content/000000XX.app -p

ie. for 4.2U, 000000XX=00000088

note that wherever I have "/" in the above code they should be "\", for some reason they wouldn't show up at all using the proper slashes... it might not make a difference anyways

edit: goes without saying that ModMii does all this when building emulated nands
 

nintendowii

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XFlak said:
grnorris said:
ModMii's supposed to include a batch file for changing the names to the new format but I've not seen it. I would like to try that.From ModMii's main menu, type "S", then "4", then convert 1 game and it will build and run the batch file for u. Duplicate games will be skipped, so if u just want the batch file and rename folders convert a game that's already been converted and saved to your hard drive, or just select a small game like NSMB so it doesn't take a long time. After doing this once, u can run the mini-batch file ModMii made (saved to root of hard drive) at any time without converting any more games to rename folders and update your csv list of games

FYI, Crediar told me via IRC a long time that the SM *.app file on the emulated nand should be patched for uneek+di compatibility (and its fine to have this patched on other forms of s/uneek as well). I don't know if it makes a huge difference if it's not patched (I never tried)

after renaming 000000XX.app to 000000XX_original.app the command is as follows

CODEioskpatch.exe title/0000001/0000002/content/000000XX_original.app title/0000001/0000002/content/000000XX.app -p

ie. for 4.2U, 000000XX=00000088

note that wherever I have "/" in the above code they should be "\", for some reason they wouldn't show up at all using the proper slashes... it might not make a difference anyways

edit: goes without saying that ModMii does all this when building emulated nands
Do you know what the patch is doing with the .APP
 

grnorris

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@obcd:
Not quite sure what the es module your talking about is off hand. I have a 4.3U NAND if that's what your talking about.

@XFlax:
Unfortunately I'm unable to convert any games right now due to issues with my original rips (my Wii doesn't read disc right so I have to use a friends Wii to rip. My EHDD that had my CISO's acts like I never had any of my nearly 2TB of data on it).

As for the patch is this always necessary because I've never had to do it before. I've yet to get the updated NAND to work at all though (I updated the original and that works fine). If what scooby says is right and it's just for verbose output then I'd think that might be good for trouble shooting. I'll have to look into it.
 

grnorris

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OverjoY said:
For normal use that patch isn't needed anymore.. That bug was fixed a long time ago

Thanks but that still puts me back to why isn't it working. Tonight or tomorrow I'll finish defragging the drive and I can see what it does then but it really didn't have a lot of extra data on it. I can also try some different settings in SneekyCompiler as the last one I made had a hack on it.

Scooby, will the hacks work without PriiLoader installed because if not that could very well be what's causing the current issues.

I've just compiled the new version of Uneek and I'll try it as soon as I can (again probably tonight or tomorrow). So you know it seems to be leaving a couple of folders behind. It copies the data to USB and SD but also makes some empty folders called "COPY TO USB" and "COPY TO SD".
 

scooby74029

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grnorris said:
OverjoY said:
For normal use that patch isn't needed anymore.. That bug was fixed a long time ago

Thanks but that still puts me back to why isn't it working. Tonight or tomorrow I'll finish defragging the drive and I can see what it does then but it really didn't have a lot of extra data on it. I can also try some different settings in SneekyCompiler as the last one I made had a hack on it.

Scooby, will the hacks work without PriiLoader installed because if not that could very well be what's causing the current issues.

I've just compiled the new version of Uneek and I'll try it as soon as I can (again probably tonight or tomorrow). So you know it seems to be leaving a couple of folders behind. It copies the data to USB and SD but also makes some empty folders called "COPY TO USB" and "COPY TO SD".

yeah that mean sneeky isnt working right then

i am trying to get it fixed in the next rev

i am not sure why i cant reproduce it here to fix the bug
 

obcd

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@grnorris

QUOTE said:
@obcd:
Not quite sure what the es module your talking about is off hand. I have a 4.3U NAND if that's what your talking about.

Nope, the ES module is part of the sources that are used to get the kernel.bin you need in your sneek folder.
You can find those in the ES folder.

http://gbatemp.net/t218725-sneek-di-quick-guide?&st=2415

My post there might explain it a little better.

If you use the Sneekycompiler, you compile the sneek sources yourself to create that kernel.bin.
If this is not done with the right devkitarm build chain, the result doesn't work well.
 

grnorris

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obcd said:
@grnorris

QUOTE said:
@obcd:
Not quite sure what the es module your talking about is off hand. I have a 4.3U NAND if that's what your talking about.

Nope, the ES module is part of the sources that are used to get the kernel.bin you need in your sneek folder.
You can find those in the ES folder.

http://gbatemp.net/t218725-sneek-di-quick-guide?&st=2415

My post there might explain it a little better.

If you use the Sneekycompiler, you compile the sneek sources yourself to create that kernel.bin.
If this is not done with the right devkitarm build chain, the result doesn't work well.

It's possible that something there got screwed up but I also found that my drive itself is having some issues (possibly a result of this but it could also be old age (in terms of read/write cycles).

I had defragged the entire drive and it didn't work then on a limb I decided to chkdsk /R /X and I found my hard drive now has a capacity less than half of what it was (disk management shows the full size but under Computer is shows 36? GB of space (out of 930GB I should have). I'm finally getting my other drive to a usable point again (http://windowssecrets.com/forums/showthread.php/137271-Hard-drive-missing-partitions) so I might back up my flash drive and try using it (8GB flash drive). If I can make it work with that flash drive then the problem is my drive otherwise there's something wrong software wise.
 

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