They contain Ninty code so you're not supposed to distribute them.
But really, it shouldn't take you too long to set up and compile.
But really, it shouldn't take you too long to set up and compile.
FenrirWolf said:They contain Ninty code so you're not supposed to distribute them.
But really, it shouldn't take you too long to set up and compile.
FenrirWolf said:Do you have SD access enabled?
Even when I do enable it, there is no difference. Gecko OS still doesn't detect my SD card. It starts up just like before and when attempting to change and save the settings, it says "No SD card found". I am also unable to load .GCT files for any of my games. In fact, enabling SD access made absolutely NO DIFFERENCE in UNEEK. It doesn't allow me to access the SD card in any way that I couldn't already.
Does anyone else have trouble loading a .gct in Gecko OS when using UNEEK?MattMan3 said:I believe it was enabled by default, as I can access the SD card from the System Menu and I can run various homebrew applications, as well as make new folders and delete files with Wii Xplorer. I can also copy save files to SD but I can't copy channels (I get the error "The file may not have copied").
This is what I said previously (before I enabled SD access) and nothing has changed by enabling it.
Therefore, I'll ask again:
MattMan3
sleep( 1 );
No, the final boot2.bin and di.bin contain nintendo code. You can distribute the other stuff legally: http://www.mediafire.com/?jjjjkmknzzzFenrirWolf said:They contain Ninty code so you're not supposed to distribute them.
But really, it shouldn't take you too long to set up and compile.
They must not. UNEEK doesn't support DI, so that would've been your answer...The-Lion said:Do the games and the System Menu have to be on the same USB device?
The-Lion said:Aren't you able to play games from the USB device with UNEEK? What's the black square then when you press start on the gamecube controller?
giantpune said:for homebrew that can't open the SD card, there is an easy fix. just add
as the first line in the main() function of that program. these programs are trying to init the sd card right when they start up but in reality, the SD module of the IOS has not been loaded yet. so it fails. if you add the sleep() there, you give the IOS another second to start up before you try the SD card.Code:sleep( 1 );
It does work on the real NAND, but in UNEEK Gecko OS gives me the "No SD card found" error. What version of Gecko OS are you using?leic7 said:Gecko OS cheat function works for me in UNEEK, I've tested it in Cave Story and it worked. maybe you could try your game again with Gecko OS in your real NAND to see if it's a UNEEK problem or if the same would happen for the real NAND?
I used the latest GeckoOS, I also complied my UNEEK files with SD access (general and system menu) enabled.MattMan3 said:It does work on the real NAND, but in UNEEK Gecko OS gives me the "No SD card found" error. What version of Gecko OS are you using?leic7 said:Gecko OS cheat function works for me in UNEEK, I've tested it in Cave Story and it worked. maybe you could try your game again with Gecko OS in your real NAND to see if it's a UNEEK problem or if the same would happen for the real NAND?
leic7 said:I used the latest GeckoOS, I also complied my UNEEK files with SD access (general and system menu) enabled.MattMan3 said:It does work on the real NAND, but in UNEEK Gecko OS gives me the "No SD card found" error. What version of Gecko OS are you using?leic7 said:Gecko OS cheat function works for me in UNEEK, I've tested it in Cave Story and it worked. maybe you could try your game again with Gecko OS in your real NAND to see if it's a UNEEK problem or if the same would happen for the real NAND?