Hacking SNEEK v2

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OtakuGamerZ said:
triassic911 said:
How does this benefit the end-user?

In short, this makes your SD card, your wii's nand.

Pros:
100% brick proof wii. Freedom to install anything without worry.
Switch between entire NANDs by swaping cards.
Expanded NAND size from 512MBytes to the size of your card.
Able to easily take all of your Wii's content with you to another Wii.

Cons:
If your wii has alot of content, it will load slow.
Some cIOS don't work.
Really? Wow, I guess I'll start messing around with this then. Thanks!
 
fogbank said:
USB device compatibility may be an issue. I've loaded two games off of my 4GB Patriot Dash flash drive but when I tried to run it off of my Seagate FreeAgent 320GB HD the first game froze . It showed in the disc channel but went to black screen when I started it. I've had a couple of random freezes when playing off of the flash drive too.

QUOTE(longtom1 @ Mar 13 2010, 08:53 AM) Played a few games without problems form a 3gb Hitachi laptop drive and a 20gb spare hdd but wouldn't play from my 1gb flash drive

It looks like there is a bug in the di module USB loading:

- Two USB devices with two different games
- Load game A off of USB device #1
- Power down
- Connect device #2 and start the Wii
- The banner from game A still shows in the disc channel
- Attempting to launch the game from the disc channel results in black screen.

If you then power down and restart the Wii the banner from game B will show in the disc channel and should load correctly.

What I thought was USB device incompatibility was actually this bug. When I retried my Seagate FreeAgent HD it worked fine (once it recognized the correct game in the disc channel).
 
i get that same bug even without switching usb devices.

start sneek and load a game from usb
either turn off the wii or exit to the system menu and turn it off
turn the wii back on and try to play the same game
you see the banner in the disc channel but it hangs on load.

hold the power button to turn off the wii and when you turn it back on, the game works again. turning off the wii from HBC doesnt cause the bug. its only when turning it off from some official stuff.
 
fogbank said:
longtom1 said:
Levente said:
Other ways?
Does any of the backuplaunchers work?
cIOS doesn't work well with sneek so backup launchers don't work properly if it's virtual nand you might a s well install cIOSCORP

NeoGamma and CFG can launch disc backups in SNEEK with cIOS rev18. Disc launching with NeoGamma also works with cIOS rev19 but CFG seems to hang on rev 19.

Backup disc launching does not work for me with NeogammaRC5 and cIOSX rev19[IOS57], I get DVD Read Error 1167.
And Cfg really hangs, even the wiimote loses synch...
 
giantpune said:
i get that same bug even without switching usb devices.

Interesting. I'm sure it is significant that if you do switch devices the banner from the last game still shows in the disc channel.
 
Levente said:
Backup disc launching does not work for me with NeogammaRC5 and cIOSX rev19[IOS57], I get DVD Read Error 1167.
And Cfg really hangs, even the wiimote loses synch...

Try NeoGamma R8 RC3*

Try IOS38 as a base for cIOSX rev18 or rev19.

Try installing cIOSx on a clean SNEEK NAND with no previous cIOS installed.

I've launched disc backups from both NeoGamma and CFG running under SNEEK. You may just need to experiment some more.
 
fogbank said:
Levente said:
Backup disc launching does not work for me with NeogammaRC5 and cIOSX rev19[IOS57], I get DVD Read Error 1167.
And Cfg really hangs, even the wiimote loses synch...

Try NeoGamma R8 RC3*

Try IOS38 as a base for cIOSX rev18 or rev19.

Try installing cIOSx on a clean SNEEK NAND with no previous cIOS installed.

I've launched disc backups from both NeoGamma and CFG running under SNEEK. You may just need to experiment some more.

No success.
NeogammaR8 RC3* with cIOSX rev19[IOS38] gives Disc read error 1142, RC5 Disc read error 1167. I will try cIOSX rev18.
 
Hi,

Hope someone can help here. I'm trying to get Sneek to work with the latest version. Using ES/FS Module r16 and a batch file from this thread I can get it to work ok. But with the latest (r33) I just get a black screen. I have tried the batch file i used before and trying to complie myself.

I installed the latest Devkitpro, SVN and Python. Ran the batch file from the google code page and it creates the correct files but still get a black screen. I know the dump is ok as it works with r16. I do get some warnings when I complie but it does spit the files out at the end.

CODESNEEK preparation batch // det1re
----------------------------------------

Checking for armeb-eabi tools
- armeb-eabi-gcc.exe found!
- armeb-eabi-objcopy.exe found!

Please insert the complete path to the SNEEK source code:
- c:\SVN\wii\sneek-read-only

Where is Python installed (i.e. "c:\python26"):
- c:\Python26

Compiling SNEEK
- preparing
1 file(s) copied.
1 file(s) copied.
- ES module
- FS module
In file included from sdhc.c:32:
utils.h:181: warning: conflicting types for built-in function 'memcpy'
In file included from ff.c:70:
utils.h:181: warning: conflicting types for built-in function 'memcpy'
ff.c: In function 'gen_numname':
ff.c:689: warning: passing argument 2 of 'memcpy' discards qualifiers from
er target type
utils.h:181: note: expected 'void *' but argument is of type 'const BYTE *
ff.c: In function 'f_write':
ff.c:1825: warning: passing argument 2 of 'memcpy' discards qualifiers fro
ter target type
utils.h:181: note: expected 'void *' but argument is of type 'const BYTE *
In file included from sdmmc.c:20:
utils.h:181: warning: conflicting types for built-in function 'memcpy'
diskio.c: In function 'disk_read':
diskio.c:43: warning: implicit declaration of function 'memcpy'
diskio.c:43: warning: incompatible implicit declaration of built-in functi
mcpy'
diskio.c: In function 'disk_write':
diskio.c:54: warning: incompatible implicit declaration of built-in functi
mcpy'
In file included from FS.h:26,
from FS.c:21:
utils.h:181: warning: conflicting types for built-in function 'memcpy'
FS.c: In function 'FFS_Ioctlv':
FS.c:110: warning: implicit declaration of function 'disk_read'
FS.c:117: warning: implicit declaration of function 'disk_write'
In file included from FS.h:26,
from main.c:28:
utils.h:181: warning: conflicting types for built-in function 'memcpy'
string.c: In function 'strlcpy':
string.c:59: warning: implicit declaration of function 'memcpy'
string.c:59: warning: incompatible implicit declaration of built-in functi
mcpy'
- MINI
main.c:36: warning: 'buf' defined but not used
ff.c: In function 'dir_next':
ff.c:558: warning: unused parameter 'streach'
ff.c: In function 'auto_mount':
ff.c:1353: warning: unused parameter 'chk_wp'
boot2.c:323: warning: 'match' defined but not used
boot2.c:335: warning: 'ISFSFormat' defined but not used
boot2.c:343: warning: 'ISFSFormatPatch' defined but not used
boot2.c:407: warning: 'Crashme' defined but not used
boot2.c:414: warning: 'CrashmePattern' defined but not used
makebin.py:3: DeprecationWarning: the sha module is deprecated; use the ha
module instead
import sys, os, struct, sha

Copying files
- compiled files
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
- precompiled tools
1 file(s) copied.
1 file(s) copied.

Finishing
- place IOS60's 0000000e.app in the dir, that just opened
- press [ENTER] when done...
- elfins.exe esmodule.elf 0000000e.app tmp.bin
- elfins.exe iosmodule.elf tmp.bin 0000000e.app
- boot2me.exe 0000000e.app boot2.bin
- hopefully it went good
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.

Press any key to continue . . .


Has something changed that I have missed?

Any help would be great.

Many thanks!!!!!
 
dancemonkey said:
Hi,

Hope someone can help here. I'm trying to get Sneek to work with the latest version. Using ES/FS Module r16 and a batch file from this thread I can get it to work ok. But with the latest (r33) I just get a black screen. I have tried the batch file i used before and trying to complie myself.

Has something changed that I have missed?

Any help would be great.

Many thanks!!!!!

If you are not compiling and using the di module with r33 you should use the elfins.exe that came with r27 or earlier to make esmodule.elf and iosmodule.elf.

Try copying the elfins.exe from the older version into ELFIns folder and running the batch file.
 
fogbank said:
dancemonkey said:
Hi,

Hope someone can help here. I'm trying to get Sneek to work with the latest version. Using ES/FS Module r16 and a batch file from this thread I can get it to work ok. But with the latest (r33) I just get a black screen. I have tried the batch file i used before and trying to complie myself.

Has something changed that I have missed?

Any help would be great.

Many thanks!!!!!

If you are not compiling and using the di module with r33 you should use the elfins.exe that came with r27 or earlier to make esmodule.elf and iosmodule.elf.

Try copying the elfins.exe from the older version into ELFIns folder and running the batch file.

Spot on thank you very much it had been driving me up the wall!!!!! Lucky enough someone uploaded the required file and instructions to the google code page an hour ago
yaywii.gif
 
Anyones knows if a NEW WII from 01/01/2010 that comes with 4.2E works if i emulate a 4.1 nand dump ? or the problem its the Hardware of newest wii's?
 
I have done a few of the tutorials to try to get SNEEK going. I have a full bootmii dump, extracted by showmiithewads, and setup with the auto-setup. Any time I try to boot the SD card (2GB non-SDHC) which works for everything else, I get a black screen, and it never goes away. I have tried it with the extracted NAND in the root, and other things too, but I can't get it to boot. I would love to be able to play with this, but I can't get it to work.

Thanks for any input.
 
anyone know if the usb loading feature can use NTFS and .wbfs files? I hate that there is nothing really detailed about sneek.


i want a damn binary! i'm just lazy, i love all of crediars work, someone will do it for me eventually.

so i know it will be asked about 2-3 billion times, but will this be able to do GC loading from USB? in theory it should. but what do i know? nothing, thats what.
 
Actually, theory says it shouldn't. Wii games access the disc drive through the DI module in IOS, whereas GCN games access the drive directly.
 

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