So just to clarify, for UNEEK, to enable SD card access, you make the above quoted changes to the source but you do not do the SDStatus=1 change, i.e. you leave the SDStatus=0x00000002?heggie said:fogbank said:SanGor said:if you want SD access for UNEEK you must do this:
ES module main.c line 1833 change to:
Code:// ÂÂÂÂret = device_register("/dev/sdio", queueid );
ES module ES.c line 1431/1432 change to:
Code://ÂÂÂÂÂÂÂÂif( 4 == *(u16*)(TMD_Data+0x1E8+0x24*i) ) //ÂÂÂÂÂÂÂÂÂÂÂÂcontinue;
This worked perfectly to allow SD access for homebrew apps when running UNEEK (NAND on USB).
Thanks SanGor, you have posted many helpful comments in this thread.
Great!! I also now have Uneek working with SD card access! (Used ios70 00000e.app and ios60 000001.app) Got previously black screens cause not only usb HDD was plugged in, but also bluetooth adapter for microphone...
Next hurdles are getting stuff installed in NAND like cIOS'es etc. cIOS installer and Yamms cuurrently hang on me. Is it even possible to run installers and WAD managers on (usb) nand? (After that I would like to enable the mic and USB loader GX)
Dent said:ES module main.c line 1833 change to:
Code:// ÂÂÂÂret = device_register("/dev/sdio", queueid );
ES module ES.c line 1431/1432 change to:
Code://ÂÂÂÂÂÂÂÂif( 4 == *(u16*)(TMD_Data+0x1E8+0x24*i) ) //ÂÂÂÂÂÂÂÂÂÂÂÂcontinue;
So just to clarify, for UNEEK, to enable SD card access, you make the above quoted changes to the source but you do not do the SDStatus=1 change, i.e. you leave the SDStatus=0x00000002?
bewitched said:Yeah i'm happy too, finally got the di module workingmarkehmus said:![]()
!WoW! Utterly f!@#'n Amazing, especialy with the Di modulei installed the game on a 16GB MicroSDHC Card inside a micromate USB 2.0 stick and it showed up in the disc channel on SNEEK.![]()
This thread helped me a lot, thanx to all![]()
And respect to the creators/developers/contributors of SNEEK/UNEEK![]()
Hope you all enjoy it as much as i do![]()
nice Appsconanac said:Until the game changing feature is available for everyone, I have made and used (for my own need) a simple application (sneek2sneekplus) for alternating back and forth between SNEEK with and without DI. And with this approach/application, I could choose which available games in USB drive that I want to play automatically.
Enjoy.
...
FenrirWolf said:Even if you enabled USB access for homebrew, you wouldn't be able to use any cIOS based USB loader to run your games. They're incompatible at the moment.
Your best bet would be to set up an SD NAND with the di module.
000000000048006F006D00650062007200650077006B0061006E00610061006C0000000000000000
00000000000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000458E3FEA7B669300458E3FEA7B66934A4F444948420000000000000000000000
0000000000000
in text:
ÂÂÂÂ H o m e b r e w k a n a a lÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ EŽ?ê{f“ EŽ?ê{f“JODIHB
DI:
ÂÂÂÂ-removed 5s init delay
FS-SD:
ÂÂÂÂ-Added an Ioctl which can be used to detect the type of FS which is currently running
FS-USB:
ÂÂÂÂ-Added an Ioctl which can be used to detect the type of FS which is currently running
ES:
ÂÂÂÂ-The SD module is now automatically loaded when FS-USB is detected
