Hacking SNEEK v2

redeyed

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@VashTS

Don't uninstall devkitpro. Just rename or delete devkitARM in the devkitpro folder. Then extract the r24 to your devkitpro folder.
 

Dent

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heggie said:
fogbank said:
SanGor said:
if you want SD access for UNEEK you must do this:

ES module main.c line 1833 change to:
Code:
// ÂÂÂÂret = device_register("/dev/sdio", queueid );

ES module ES.c line 1431/1432 change to:
Code:
//ÂÂÂÂÂÂÂÂif( 4 == *(u16*)(TMD_Data+0x1E8+0x24*i) )
//ÂÂÂÂÂÂÂÂÂÂÂÂcontinue;

This worked perfectly to allow SD access for homebrew apps when running UNEEK (NAND on USB).

Thanks SanGor, you have posted many helpful comments in this thread.

Great!! I also now have Uneek working with SD card access! (Used ios70 00000e.app and ios60 000001.app) Got previously black screens cause not only usb HDD was plugged in, but also bluetooth adapter for microphone...
Next hurdles are getting stuff installed in NAND like cIOS'es etc. cIOS installer and Yamms cuurrently hang on me. Is it even possible to run installers and WAD managers on (usb) nand? (After that I would like to enable the mic and USB loader GX)
So just to clarify, for UNEEK, to enable SD card access, you make the above quoted changes to the source but you do not do the SDStatus=1 change, i.e. you leave the SDStatus=0x00000002?
 

moosehunter

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Sneek di can emulate wii discs from the hard drive, but what about standard dvds? Is it possible that we might see standard dvd emulation in the future? Or is it just a matter of setting it up correctly?
 

giantpune

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you dont need a DI to do that. the usb drive is seen as the nand. so just make any old video playing app that reads video from the nand instead of the usb ports and it will work. no matter what di module you have
 

fogbank

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Dent said:
ES module main.c line 1833 change to:
Code:
// ÂÂÂÂret = device_register("/dev/sdio", queueid );

ES module ES.c line 1431/1432 change to:
Code:
//ÂÂÂÂÂÂÂÂif( 4 == *(u16*)(TMD_Data+0x1E8+0x24*i) )
//ÂÂÂÂÂÂÂÂÂÂÂÂcontinue;

So just to clarify, for UNEEK, to enable SD card access, you make the above quoted changes to the source but you do not do the SDStatus=1 change, i.e. you leave the SDStatus=0x00000002?

I'm pretty sure that I made the changes above and changed SDStatus=1.
 

TrapperKeeperX

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SNEEK is really a bummer now every time I compile I get a black screen I'm pretty bummed out I followed every direction and I always end up with a black screen. SNEEK should go back to the batch with fsmodule.elf & esmodule.elf and make SNEEK & UNEEK this way is just a failure.
 

luck_gh0st

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I figured out why it wasn't working for me - I forgot to set the python enviroment variable in windows so now it compiles right my sd sneek works fine but Uneek only worked with one of my 5 usb devices
 

gaungagung

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bewitched said:
markehmus said:
sneek_logo.png


!WoW! Utterly f!@#'n Amazing, especialy with the Di module
Yeah i'm happy too, finally got the di module working
yaywii.gif
i installed the game on a 16GB MicroSDHC Card inside a micromate USB 2.0 stick and it showed up in the disc channel on SNEEK.
This thread helped me a lot, thanx to all
yay.gif


And respect to the creators/developers/contributors of SNEEK/UNEEK
bow.gif


Hope you all enjoy it as much as i do
cool.gif

Can you share the experience so it can run the DI module Sneek and play games via usb flashdisk, tq
 

fridgee

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conanac said:
Until the game changing feature is available for everyone, I have made and used (for my own need) a simple application (sneek2sneekplus) for alternating back and forth between SNEEK with and without DI. And with this approach/application, I could choose which available games in USB drive that I want to play automatically.

Enjoy.

...
nice Apps
Are these channels available for download somewhere?
 

kamo

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FenrirWolf said:
Even if you enabled USB access for homebrew, you wouldn't be able to use any cIOS based USB loader to run your games. They're incompatible at the moment.

Your best bet would be to set up an SD NAND with the di module.


Could you please explain me that a little? Just the basic steps how I would need setup things.
 

bewitched

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FYI, maybe usefull for others: came across a strange problem.
I've got a succesfull setup with SNEEK DI, everything runs fine. So i decided to make a 2nd setup. Only this time i used an 8 GB MicroSD card in an adapter for the SD slot.
Just a black screen when starting SNEEK.
I knew my setup, bootmii, boot2.bin, di.bin was ok.
So i started comparing the files from the nand dumps (same dumps) on each card (official Wii SD card vs the 8GB MicroSD) with each other and i found a difference.
In this folder "title/0000001/0000002/data" on the non-working card there was an extra file that wasn't on the working card. It's called "play_rec.dat".
I deleted that file, popped the card in the Wii, took the steps to load SNEEK... and it worked
laugh.gif

play_rec.dat came with my nanddump, i'm still confused on how it's possible that it is not on my working card but it is on my non-working card, cause i copied the nand exactly the same to both cards
wacko.gif

Hexed the file and it contains this:

Code:
000000000048006F006D00650062007200650077006B0061006E00610061006C0000000000000000
00000000000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000458E3FEA7B669300458E3FEA7B66934A4F444948420000000000000000000000
0000000000000

in text:

ÂÂÂÂ H o m e b r e w k a n a a lÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ EŽ?ê{f“ EŽ?ê{f“JODIHB
It's Dutch and, it says "Homebrewchannel".

Any info on this, why it's there and what it does?
 

bewitched

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rev. 75 changelog:

Code:
DI:
ÂÂÂÂ-removed 5s init delay
FS-SD:
ÂÂÂÂ-Added an Ioctl which can be used to detect the type of FS which is currently running
FS-USB:
ÂÂÂÂ-Added an Ioctl which can be used to detect the type of FS which is currently running
ES:
ÂÂÂÂ-The SD module is now automatically loaded when FS-USB is detected
cool.gif


Just compiled rev. 75 (SNEEK DI) and activated the hidden game menu and SD access.

Everything works ok, but like i mentioned in an earlier post the SD indicator in the system menu is greyed out, in one of my earlier builds it showed up?
 
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