Hacking SNEEK v2

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kamo said:
FenrirWolf said:
Even if you enabled USB access for homebrew, you wouldn't be able to use any cIOS based USB loader to run your games. They're incompatible at the moment.

Your best bet would be to set up an SD NAND with the di module.


Could you please explain me that a little? Just the basic steps how I would need setup things.
What's there to explain? Assuming your NAND dump already has a cIOS rev19 on it, you insert the DVD, run NeoGamma, then play the game.

As for the DI module stuff, there's a lot of explanation in this thread and in the FAQs on the googlecode page.
 
bewitched said:
Just compiled rev. 75 (SNEEK DI) and activated the hidden game menu and SD access.

Everything works ok, but like i mentioned in an earlier post the SD indicator in the system menu is greyed out, in one of my earlier builds it showed up?
You have to enable system menu SD access in the source separately from enabling it for homebrew. I think you go to line 1908 in main.c and change the code here:

CODE//Disable SD for system menu
ÂÂÂÂÂÂÂÂif( *SDStatus == 1 )
ÂÂÂÂÂÂÂÂÂÂÂÂ*SDStatus = 1;

Change that from 1 to 2 since that's how it was in earlier builds.

Also, I assume the game menu thing still only works on a 4.2e dump? And what's the format for font.bin?
 
mousex said:
bewitched said:
Just compiled rev. 75 (SNEEK DI) and activated the hidden game menu
That's interesting as there was no change in the menu's code.
By the way: it's not hidden, it's just disbaled because the code is not universal yet.
EDIT: Great, works here now, too.

QUOTE(FenrirWolf @ Mar 25 2010, 06:47 PM) And what's the format for font.bin?
I assume it's the same one from font.h of priiloader, just convert it into a .bin file (e.g. by using a hex editor).
I have never once messed with Priiloader. Guess now's as good a time as any to start. XD
 
FenrirWolf said:
kamo said:
FenrirWolf said:
Even if you enabled USB access for homebrew, you wouldn't be able to use any cIOS based USB loader to run your games. They're incompatible at the moment.

Your best bet would be to set up an SD NAND with the di module.


Could you please explain me that a little? Just the basic steps how I would need setup things.
What's there to explain? Assuming your NAND dump already has a cIOS rev19 on it, you insert the DVD, run NeoGamma, then play the game.

As for the DI module stuff, there's a lot of explanation in this thread and in the FAQs on the googlecode page.

Yeah, I was asking about the DI module. Bare with me here, I'm a newbie and your reply made it sound like the Di module would allow me to use my games on the HDD while in SNEEK. It's not easy to get information in a thread with almost 2000 posts and a empty Wiki page. Thanks anyway.
 
No problem. The only disadvantage is that you'll have to jump through some hoops to switch between games until the built-in menu in SNEEK is fully supported.
 
Yeah, I found the font.bin upload when I was backlogging for more info on DiscEx. I forget if it goes in the SDroot or if it goes on the USB drive, though.

Speaking of DiscEx, it tells me that the runtime requested it to terminate in an unusual way whenever I get to the part where it's supposed to start extracting the game files. Not sure what that's about.
 
mousex said:
ashexx said:
Is there a hidden game menu for this function in the new svn and if so how do you get to it?
grog.gif
If you are using 4.2E you can see one of my earlier posts in this thread where I wrote what you need to uncomment to activate the Menu (it's then usable by pressing START on GC controller) but as I heard it's disbaled because it only works on 4.2E (because of hardcoded framebuffer adresses I guess).
It works since rev 75 for me, tested with 15 games (only the most important of my original games) and it works fine (just some glitches like you see the names of longer titles still behind the name of a short title after this, like "Metroid Prime trilogy" and then "Mario Kart rime Trilogy"
tongue.gif
)

Awesome stuff! i'll give this a go. Luckily i have a nand backup with 4.2E from my cousin's wii.
 
mousex said:
bewitched said:
Just compiled rev. 75 (SNEEK DI) and activated the hidden game menu
That's interesting as there was no change in the menu's code.
By the way: it's not hidden, it's just disbaled because the code is not universal yet.
EDIT: Great, works here now, too. I even think it starts faster now. I could see the Health warning after some seconds and not after about 20 seconds
tongue.gif


QUOTE(FenrirWolf @ Mar 25 2010, 06:47 PM) And what's the format for font.bin?
I assume it's the same one from font.h of priiloader, just convert it into a .bin file (e.g. by using a hex editor).
@mousex: I meant i uncommented the codelines so it appeared when pressing the GC pad.
i just copied my 2nd game to see how to the game change option in the menu works (only on 4.2E) and it works very simple, i think these are the controls:
A = enter
START = open menu and back

Insert disc:
START to open menu
A to select insert disc
Select a game: press A
START: goes back to system menu and the game shows up in the disc channel (have patience)

Eject disc:
START to open menu
A to select eject disc
A to select current game

@FenrirWolf: the font.bin goes in the root of the SD card.
 
FenrirWolf said:
1) Make a folder called "games" in the root of your USB drive. Inside this folder you need to make another folder for each game, named after its four-letter GameID. In the case of Metroid Prime Trilogy it's R3ME. For New Super Mario Bros. Wii, it's SMNE (NTSC version) or SMNP (PAL version). You can find the GameID for any title simply by opening up the ISO in WiiScrubber. Once you've done that, create two new folders named "files" and "sys" inside of whatever GameID folder you're using.

Just so you know, you don't have to name it after the GameID. I have my Metroid Prime Trilogy folder named "Metroid Prime Trilogy" and it works fine.
 
it checks everything in the games folder. even if it isnt another folder. you can put "/games/porn.exe" and the porn.exe will count as a game while its cycling through the different slots.
 

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