Hacking SNEEK v2

dancemonkey

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mousex said:
Yes it does.
A clean minimal dump from USB starts in a few seconds and shows the setup screen instead of some mionutes with sd
tongue.gif
Didn't work for me. Oh well I can wait thanks anyway
 

Juanmatron

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Went I compiling. I put the directory on I donwload the SNEEK source and Python26 (yes I have it. The 2.6.5 version). But ever cmd says "System can´t find the the specified file" went is "preparing", went is copying files (precompiled tools) and went I put IOS60 0000000e.app and IOS70 00000001.app (doesn´t have .app extension but if I put have the same error) and went I push "ENTER" gives me the same error. He finds the .app files but says "System can´t find the the specified file"
and don´t generate news folder (only "To_SD_root" with "BootMii" with armboot) T_T.

I run SNEEK DI only run it and open cmd. Help please
frown.gif
 

Digital1980

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the when I try to run the hackmii installer with HBC sneek, it just hangs at the screen where I am supposed to press 1 to start and the remote will not sync.

tried multiple SD, USB devices along with paths usb:/boot.elf, usb:/apps/hackmii_installer_v0.6/boot.elf, sd:/boot.elf, sd:/apps/hackmii_installer_v0.6/boot.elf

its starts, just won't run.........
 

SanGor

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new update with some nice changes!

Code:
IOSKPatch:
ÂÂÂÂ-Added IOSKPatch which will now handle all IOS kernel patching, run it
without arguments to see its help

ELFIns:
ÂÂÂÂ-Removed patch code
ÂÂÂÂ-ELFIns can now insert up to two modules at once, run it without arguments
to see its help

DI:
ÂÂÂÂ-The region used for games is now loaded from usb:/sneek/region.bin
ÂÂÂÂ-slot.bin got moved to usb:/sneek/slot.bin
ÂÂÂÂ Note: slot.bin is just used to remember the current game after an IOS
reload
ÂÂÂÂ-Fatal read/write errors now cause a DIP_Fatal message

ES:
ÂÂÂÂ-USBHAX define removed, instead ES tries to load di.bin if present on SD/USB
ÂÂÂÂ-Added ES_Fatal
ÂÂÂÂ-Added DI functions to control the DI Module
FS:
ÂÂÂÂ-Fatal read/write errors now cause a FS_Fatal message
 

Krestent

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FenrirWolf said:
So now you don't have to compile different versions for DI and non-DI? Sweet.
I've tried about 5 different versions of SNEEK-DI and it hasn't worked, so +100000000

Any chance of autobooting the game on startup of SNEEK?

EDIT: How would I go about compiling this?
 

Silverbullet09

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wen i try to compile the r.64 the new build_boot2.cmd give me an error wen it building the boot2 files. it say No such file or directory..... can anyone help?!?
or must i place the compiled boot2 files from a other rev in the directory, for patching!?!
 

Krestent

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Silverbullet09 said:
wen i try to compile the r.64 the new build_boot2.cmd give me an error wen it building the boot2 files. it say No such file or directory..... can anyone help?!?
or must i place the compiled boot2 files from a other rev in the directory, for patching!?!
Where'd you find this build_boot2?
 

pepxl

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tattar8 said:
Silverbullet09 said:
wen i try to compile the r.64 the new build_boot2.cmd give me an error wen it building the boot2 files. it say No such file or directory..... can anyone help?!?
or must i place the compiled boot2 files from a other rev in the directory, for patching!?!
Where'd you find this build_boot2?

R64 update your SVN

http://code.google.com/p/sneek/source/detail?r=64
 

longtom1

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tattar8 said:
Silverbullet09 said:
wen i try to compile the r.64 the new build_boot2.cmd give me an error wen it building the boot2 files. it say No such file or directory..... can anyone help?!?
or must i place the compiled boot2 files from a other rev in the directory, for patching!?!
Where'd you find this build_boot2?
It's anew one from the svn includes the new app(IOSKpatch)

compiles good but haven't tested yet

nvm beaten to it
 

dancemonkey

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What magic am I missing
wacko.gif
I have run the new batch file. rename the boot2_usb.bin to boot2.bin. Copied it to the root of the USB and root of the SD then copied the armboot.bin from teh downloads section and put it in bootmii. No joy
frown.gif


Latest Devkit I get

This application has requested the Runtime to terminate it in an unusual way.
 

FenrirWolf

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Hmm, R65 seems to compile the individual modules just fine, but right when it gets to the part where it actually makes armboot.bin, this happens:

Code:
make[1]: Leaving directory `/c/sneek-read-only/mini-tree-mod/elfloader'
MAKEBIN armboot.bin
make: python: Command not found
make: *** [armboot.bin] Error 127
Patching..
ÂÂÂÂÂÂÂÂ1 file(s) copied.
ÂÂÂÂÂÂÂÂ1 file(s) copied.
ÂÂÂÂÂÂÂÂ1 file(s) copied.
ÂÂÂÂÂÂÂÂ1 file(s) copied.
Patching for SNEEK
IOSKPatch: SD (with di)
elfins: Creating boot2_di.bin (SDCard as NAND, with DI module support)
No such file or directory
IOSKPatch: SD (no di)
elfins: Creating boot2_sd.bin (SDCard as NAND)
No such file or directory
Patching for UNEEK
IOSKPatch: USB (no di)
elfins: Creating boot2_usb.bin (USB as NAND)
No such file or directory
elfins: Creating di.bin
No such file or directory
 

fogbank

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Silverbullet09 said:
wen i try to compile the r.64 the new build_boot2.cmd give me an error wen it building the boot2 files. it say No such file or directory..... can anyone help?!?
or must i place the compiled boot2 files from a other rev in the directory, for patching!?!

Rename 0000000e.app to 0000000e and 00000001.app to 00000001
 
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