Hacking SNEEK v2

betita_elfica

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I have the same issues... now black screen after put .app at the end of 000000E in build_boot2.cmd. I think crediar want to complicate myself because didnt work.
 

fogbank

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betita_elfica said:
I have the same issues... now black screen after put .app at the end of 000000E in build_boot2.cmd. I think crediar want to complicate myself because didnt work.


QUOTE(mousex @ Mar 18 2010, 01:35 PM) You have to remove the .app from 0000000e.app and not the other way round
tongue.gif

It doesn't matter.

Make sure you are using the decrypted 0000000e file.

Either rename the decrypted 0000000e.app file and remove the extension or modify the batch file to use the filenames with the extensions.
 

betita_elfica

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black screen also.... i think anyone works with the r51 hahah anyone of this post says HOW TO WORK R51 becuase anyone get it works the last revision jeje.
 

betita_elfica

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only works with wii's crediar... anymore test it and you dont know what are the files that use crediar and we dont have usb gecko for view the debug. but r51 its not working with newer wii (blank) and #SNEEK channel dont want to give support for sneek, its only a crediar's frendly channel.
 

betita_elfica

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if its free, but if he put on the net and says: works with new wiis, he its a joker
smile.gif
. i dont understand why he put on the repository if doesnt work :S dont peer if dont work or say: dont work at all.
 

Slimmmmmm

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He "put it on the net" cause he's a fooking great guy.

If his "job" is to make it, then it's our job to test it.....

OR I suppose he would be cool if we all made apps for him and he only needed to get them to run for his own pleasure.

I think someone with it working should (if they can be bothered) either write a short guide and/or upload the files but no one NEEDS to do anything, just my 2 cents
smile.gif
 

SanGor

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1. get source
2. edit ES.c of the ES module, uncomment #USBHAX
3. run the build_boot2.cmd
4. copy boot2_sd.bin to sd:\boot2.bin
5. copy di.bin to sd:\di.bin
6. copy mini-tree-mod\armboot.bin to sd:\bootmii\armboot.bin
7. throw a game on an USB device usb:\games\ABCD\... depending on what mode you use this differs a bit, by default FILE-mode is enabled.

and done
 

betita_elfica

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i see step by step, how ou get armboot.bin ?? you run build_boot2.com without renaming the 000000E.app to 000000E? and the iosmodule.elf, fsmodule.elf, esmodule.elf ??

now i am not trying the di moudle because i can get it work. i want only emulate my nanad.

CAN YOU UPLOAD TO MEGAUPLOAD?

In the image, I see that you are in the #sneek channel, and at bottom crediar its saying " I ALSO CHANGED A FEW OTHER THINGS" what things?? Also perhaps its only working with black wiis and not white new wiis.
 

bailli

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I had on tuesday the very first time a closer look at SNEEK because I tried to get the DI module working for me, so you cannot really say that I am an expert on that topic.

But here are same pieces I put together:

- You still need to define USBHAX in ES.c because otherwise the di.bin won't get loaded
- In the main.c from the DI module there is already "FAT" and "FILEMODE" defined. If you want to use the "part.bin" variant you'll have to comment the define of FILEMODE
- Both batch files in the svn tree should produce a boot2.bin - but I think crediar forgot to update the batch file for the DI version because it still uses boot2me to produce the boot2.bin at the end. Since this executable was removed this batch file only produces the di.bin
- I think the new elfins tool mighty be able to use both the encrypted and the decrypted modules from IOS70 because the batch file (without _DI) looks for either the file with or without the .app file extension.

That said I am also seemingly not able to build a running version - but since I only experimented a bit with SNEEK on tuesday I didn't had any version of SNEEK running so my problem might be of a different origin.

EDIT: I almost forgot: I think the game get's selected through "usb:/slot.bin". I think it contains a 32bit integer value corresponding to the 1st, 2nd, 3rd,... directory in the /games directory. Additionally there is an IOCTL for changing the "slot number".
 

dancemonkey

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SanGor said:
1. get source
2. edit ES.c of the ES module, uncomment #USBHAX
3. run the build_boot2.cmd
4. copy boot2_sd.bin to sd:\boot2.bin
5. copy di.bin to sd:\di.bin
6. copy mini-tree-mod\armboot.bin to sd:\bootmii\armboot.bin
7. throw a game on an USB device usb:\games\ABCD\... depending on what mode you use this differs a bit, by default FILE-mode is enabled.

and done
Thank you for that. Just one quick question. uncomment #USBHAX, do you just remove the // at the top of hte file and thats it?

Cheers.
 
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