Hacking SNEEK v2

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the new batch files don't even compile mini-tree-mod and create the armboot.bin so is it really needed

the 2 batch files just create boot2.bin files and di.bin if you're lucky compiled loads of times all file sizes are identical but can't get to boot off sd card or off usb tried 4 different sd cards and 4 different usb devices and only get no signal
 
creo que deberemos esperar a que se actualice la documentación. También creo que armboot.bin tiene problems. Esperemos que ellos actualizen la WIKI y los .CMD files.
 
pepxl said:
bula said:
tattar8 said:
I can't find the default Game ID in di/main.c, what line is it on?

+1

I thought the default was SMNE but doing a seach came up with nothing, maybe it was removed or could be looking in the wrong file

I did the same thing and nothing. Someone posted few post back ABCD, looked for that as well. Maybe this version lets you select from multiple games.
 
bailli said:
EDIT: I almost forgot: I think the game get's selected through "usb:/slot.bin". I think it contains a 32bit integer value corresponding to the 1st, 2nd, 3rd,... directory in the /games directory. Additionally there is an IOCTL for changing the "slot number".
 
bailli said:
bailli said:
EDIT: I almost forgot: I think the game get's selected through "usb:/slot.bin". I think it contains a 32bit integer value corresponding to the 1st, 2nd, 3rd,... directory in the /games directory. Additionally there is an IOCTL for changing the "slot number".


That is what I tought..thanks.
 
longtom1 said:
the new batch files don't even compile mini-tree-mod and create the armboot.bin so is it really needed

I would give up on the batch files for now.

Download clean source. Go into each subfolder in the trunk (es, fs, fs-usb,di, mini-tree-mod) and 'make'. Use elfins.exe at a command prompt, adding the -d -s and -u switches as needed.

If you change the source of anything be sure to do a 'make clean' before another 'make'.

Bottom line is that people will need to understand how the compiler works, what the batch files are "trying" to do (although not correctly at this time?), and do it manually until newer batch files are created. (Comments not directed at you personally longtom1
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pepxl said:
bula said:
tattar8 said:
I can't find the default Game ID in di/main.c, what line is it on?

+1

I thought the default was SMNE but doing a seach came up with nothing, maybe it was removed or could be looking in the wrong file
from the look of the code it just looks inside the games folder and gets a game count on how many folders are inside the game folders must be the version that was on the youtube video where you can select what game and region you want

@fogbank have been using the new armboot.bin don't use the provided batch files always create my own as provided batch files don't usually work my batch files create armboot.bin, boot2_sd.bin, boot2_usb.bin, disd.bin and diusb.bin and creates folders and moves them for you and cleans source files after completed I'll pm you the contents of the batch file if you want to have a look and see if i'm doing anything wrong??
 
pepxl said:
@Longtom1

i wouldnt mind those batch files, would help me out alot
It's only one batch file that creates all the files listed I'll upload it

you still need to edit mini-tree-mod\makefile and put in your python path(MAKEBIN = /c/python26/python makebin.py)
 
i get this error if i do the MAKE on mini-tree-mod: MAKEBIN armboot.bin, make: python: command not found, make: *** [armboot.bin] Error 127
 
betita_elfica said:
i get this error if i do the MAKE on mini-tree-mod: MAKEBIN armboot.bin, make: python: command not found, make: *** [armboot.bin] Error 127
you need to edit mini-tree-mod\makefile and put in your python path (MAKEBIN = /c/python26/python makebin.py) if you have it installed
 
longtom1 you get it to work? now i can compile but BLACK SCREEN... say me waht you use and setp by step, i dont use USB, i only want to emulate nand that its on the sd root.
 

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