ROM Hack Question Skyrim Mods Possible?

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Syynx

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With LayeredFS released is it now possible to convert PC Skyrim mods to the Switch ver.?
 
I wish there'll be a dedicated thread for skyrim mods here, it's hard to backread everything from discord. There's just too much clutter. One think I really find confusing in the channel is that they say textures doesn't work but a few have stated that they loved JK's Skyrim mod. JK's Skyrim mod has texture modification.
 
It's fixed there, and easy to find, but anyways, here is what laurabbit originally posted there:

How to correctly set up Skyrim SE mods for the Nintendo Switch:

Notes:

- I will not go into detail as to how to set up LayeredFS
- Skyrim modding can only work on firmware version 5.0.0+
- textures and audio do not work but scripts are working
- you may only have a maximum of 10 mods (you may use more by merging mods)
- remove "quotes" from all quoted words and created directories should be named EXACTLY as spelled
- Peach is not in another castle, but in another plane of Oblivion inaccessible by pipes

0. Set up LayeredFS

1. Creating Directories

- create "titles" folder at SD:/atmosphere/ if it does not already exist
- create "01000A10041EA000" folder at SD:/atmosphere/titles/ as this is Skyrim's TITLEID
- place "romfs" folder at SD:/atmosphere/titles/01000A10041EA000/
- okay, you're all set!

2. 'Installing' Mods

- all mod files in formats: .esm, .esp, and .bsa, as well as other loose files all go inside the Data folder
- open Skyrim.ini - "sTestFileX=" is your load order where your .esm and .esp files go, you can add more by placing it's file name and extension after it (eg. sTestFileX=example.esp)
- "sResourceArchiveList=" is where all of your .bsa files go, you can add more by placing a comma and it's file name followed by it's extension after other .bsa files (eg. sResourceArchiveList=Skyrim.bsa, example.bsa)
- save Skyrim.ini and you're good to go!

3. Launching Skyrim

- use whatever payload you prefer that that will allow you to boot with LayeredFS enabled (I use CTCaer and I am given the "RomFS" boot option)
- launch Skyrim and create a new save or load an old one
- you will receive a message that says that achievements are disabled because mods are active, this is perfect because it means that you did everything correctly and mods are now working!
- enter the game and enjoy Skyrim modding!

Romfs Link:


Again, this was posted by laurabbit not me.

Pastebin Link with INI file:

 

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