Hardware Modded Skyrim Switch: How Much RAM Can the Game Really Handle?

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were777

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Hi everyone!
I’m currently building a custom mod pack for Skyrim on the Nintendo Switch, and I’m curious about one specific thing: what is the highest stable RAM usage this version of the game can handle before it starts crashing?
Here’s some context. I noticed that some games on the Switch — for example, Persona 4 — immediately reserve around 3.6 GB of RAM on launch. Skyrim behaves differently: its RAM usage is dynamic. The game usually starts at around ~2.6 GB and then gradually increases as needed.

After my mod list passed 200+ mods, I noticed that in certain locations — both during loading screens and in the overworld — RAM usage rises from the usual ~3.2 GB up to around ~3.4 GB, often sitting near 3.3 GB.

My preliminary testing also suggests that 3.6 GB is a critical limit for Skyrim on the Switch, because whenever the game reaches that point, it almost always crashes instantly.

So I’d like to ask the community:

1. What is the highest stable RAM usage you’ve seen in Skyrim on the Nintendo Switch?

2. Is 3.6 GB truly the “hard ceiling” for this port?
3. And most importantly: is there any method, patch, launch option, or configuration that allows you to “cap” or fix a desired RAM usage value so the game doesn’t exceed the critical threshold?
 
The Switch has only 4GB of RAM so add in some RAM for the OS and you can see why it crashes at 3.6GB.

The makers of the game probably never expected to be running out of memory and never put anything in place to decently notify the user.
Note that with Steam version there is a minimum of 8GB present.

Since there is no way to offload RAM to HDD/SSD you're out of options I'm afraid.
Unless you want to mod your Switch with 8GB RAM.
https://www.reddit.com/r/SwitchHack...tch_lite_upgraded_to_8gb_of_ram_and_256gb_of/
 
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