Cool AI Projects

radicalten

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Question: What are the coolest AI Projects you've developed or seen? If you are the developer, what insights can you share about working with AI? (Favorite models, techniques, strategies, etc.)

With the recent release of GPT-6 Astra, Claude Fable 5.1, Gemini 3.8, Grok 4.6, GLM 5.3, DeepSeek v4 0813, Qwen 3.8, and Kimi K3 LLMs, now seems like the perfect time to discuss and highlight the best work done with AI so far.

Here's an example of an AI Project I think is cool. A port of the Smash 64 Decomp to DS aided by Claude AI:
https://github.com/rockenrooster/Smash64DS_Port
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AI coding is great, it's a very useful tool. If you are able to read/program already it's still great.

I can program in c/c/++/c#/lua/python/javascript and a few others and I still love it. Instead of spending ages writing/typing some program out I just prompt AI to do it, then I review what it coded and make some small changes - feed the changed code back into the AI to let it know what went wrong and then the next time it knows. It saves hours/weeks of mundane work. If you know how to program in python and then switch to c++ and forget some of the c++ syntax then AI can remind you very quickly and is a million times better than google or asking on some forum like this one where people are not generally very helpful. Then AI also works 24/7 it doesn't need to sleep/have breaks or complains. You just tell it what you want, then get the results without it telling you all about it's day/feelings/sexual orientation and a bunch of other crap you didn't ask or care about.

For cool projects: Mayo1970 ioQuake 3 ports which are coded alot with the help of AI work really well, these are already discussed in lots of this forums games sections.

https://github.com/Mayo1970?tab=repositories
 
Last edited by snuffbot1,

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